It's been a busy holiday period, so wanted to give everyone an update on the latest changes to RuneSage. The main focus since the last release has been on increasing the number of puzzles, integrating the additional challenge areas into the main game, and starting to build a story and purpose for the lost gemstones / crystals.
It's a massive change - by far the largest patch we've done so far. Everything however is going well, and initial playtesting of the new areas and things to do in them has been very positive. We've got further refining of the layout and mechanics to do before releasing, but will keep you updated with an ETA for V0.8.0. In the meantime, please do keep the suggestions coming!