MarchMallows Playtest
Playing now
0−1 vs. yesterday
0.0%of peak
Launch peak so far
1314:33 UTC
Playing now
0−1 vs. yesterday
Launch peak so far
1314:33 UTC
| Published | Title | Build |
|---|---|---|
| Marchie Flight reworked, faster Tug of Marsh, and Steam achievements Marchie Flight reworked, faster Tug of Marsh, and Steam achievements Marchie Flight · The islands stay where they are, round after round. The wind is what changes: a new one every round, up to a strong breeze, shown on the wind card. With the leaf open it carries you, so you judge what you can reach this round. · Four islands now, the farthest the smallest. · Timing is smooth, even inside PERFE… | 26227054 | |
| Rebind everything, new menus, small campain changes 🍬 Playtest update: rebind everything, new menus, a grinder in your way 🎮 Rebind your controls · Options > Controls now has two tabs: Keyboard & mouse and Gamepad. · Every gameplay key and button can be changed, in the puzzle levels and in the minigames. · Pick a key that is already taken and the two actions swap, so nothing is ever left without a key. · Your keys are saved, and Restore defaul… | 26085799 | |
| Bugfixes, cake royale and marchie flight improvements What's new · Steam invites work: inviting a friend and joining from the friends list now takes you to the table. · Going in circles: when the horde only walks in circles, a note under the counters counts down 5 seconds with its own Restart button. When it runs out, everyone pops with a screen shake and a new sound. · Find a table: about 20 tables fit on screen. Seats show as numbers, every tabl… | 26051464 | |
| Cake royale fastcharge, Sugarrush less slippery balls and quality of life Cake royale fastcharge, Sugarrush less slippery balls and quality of life Puzzle · How to play for the puzzle is now a video, on the table's Puzzle tab and on the campaign's level select. The controls show in your language and for your device. · Ping with the controller: D-pad up pings where the hand points. · Boss levels: D-pad down steps through the boss phases. Cake Royale · Every player has… | 26027019 | |
| Minigame vote, Back to lobby and spring impacts Playtest update: minigame vote, Back to lobby and spring impacts Minigames · Vote on the next minigame when a match ends: 15 seconds, one vote each, and you can change your vote. The majority wins, a tie spins a roulette, and no votes plays the same game again. · Games that don't fit the table are greyed out with the reason. · The host can start a vote early from the pause menu. · Every minigam… | 26010924 | |
| Tips at online tables, comic voices and the join code eye Tips at online tables, comic voices and the join code eye Tips at an online table · The tip cards now show at online tables too. Everyone sees the same card, and the host moves the table on. · They show if anyone at the table hasn't seen them yet. Only the host can skip them, for everyone. · Every camera goes to what the card is about, and the clock waits while the cards are up. Voices in the m… | 25991465 | |
| New minigame Tug of Marsh, the Dark Wizard and a slap New minigame Tug of Marsh, the Dark Wizard and a slap New minigame: Tug of Marsh · Two teams, one lane. Your Marchies march for their pen, theirs for yours, and they burst where they meet. Ten in their pen takes the round. · Grab the airdrops for upgrades, presses, stones and Destroy, and throw them where you aim. · Time up with even pens? The game freezes and the next clash decides who holds m… | 25939548 | |
| Reconnect, kick and a fairer Cake Royal Reconnect, kick and a fairer Cake Royale Online play · Lost your connection? Your seat is kept. Come back and you are in the same game again, even after the table has moved on to another level or minigame. · The host can kick a player from the new Players page in the pause menu, and from the lobby. · Presses from players on a slow connection are no longer lost: jumps and throws always go throug… | 25887434 | |
| Share your puzzles easier, howto's and bugfixes Playtest update New · How to play for Sugar Rush, Cake Royale and Marchie Flight is now a short clip of the game itself. Press How to play at the table (View on a controller) and it plays right there, with the controls shown in your own buttons and language. Ready stays on screen, so you can ready up while you watch. · How to play glows until you have watched it for that game. · Shared levels h… | 25862321 | |
| Playtest update 2026-10-10 Playtest update Bug fixes · Restarting in the middle of a run now resets the counters. · Stones no longer get stuck on ramps. · Typing in the pause menu, such as a bug report, no longer moves the camera, and the result screen no longer covers the menu. · NEXT after a level without gadgets no longer starts the next level before it has loaded. · A level that gives nobody gadgets now says so, inst… | 25849445 | |
| Squishier, floppier Marchies - Better squash effects. Presses and stones now flatten Marchies completely, falls leave them soft and squished, and the press slams all the way down. - Marchies go limp when they fall, so piles look like real piles: no more gaps between bodies. - With blood on, blood now sticks to Marchies as proper stains. - Ragdolls in the minigames: get hit in Cake Royale or tackled in Marchie Flight and yo… | 25757319 | |
| Safer spikepits Fixed a bug where spikepits in combination with springs killed the marchies even if the pit was filled with ex. a boulder | 25731393 | |
| Spikes on walls and ceilings Spikes on walls and ceilings In the level editor, spikes can now sit on walls and ceilings as well as on the ground. Press Tab (X on a controller) to turn them. Removing a block also removes the spikes fixed to it. Spikes and spike pits now behave differently: - Stones fill pits, never spikes. - The shovel can't dig a block that holds spikes. Clearer texts - The spring's hover text now says wha… | 25715804 | |
| Removed timer for single player campain Hi all, I decided that a timer for the single player campain might not be the best option. Players might need time to learn how the game works before watching the poor marchies meet their doom. Thanks for playing | 25713826 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Oct 2026new | Mon | 21:18 | Marchie Flight reworked, faster Tug of Marsh, and Steam achievements | 26227054 | public | 1 | — |
| 24 Oct 2026 | Sat | 14:56 | No patch notes · unannounced build | 26183441 | public | 1 | — |
| 23 Oct 2026 | Fri | 06:19 | No patch notes · unannounced build | 26152046 | public | 1 | — |
| 20 Oct 2026 | Tue | 17:37 | Rebind everything, new menus, small campain changes | 26085799 | public | 1 | — |
| 19 Oct 2026 | Mon | 16:26 | Bugfixes, cake royale and marchie flight improvements | 26051464 | public | 1 | — |
| 18 Oct 2026 | Sun | 14:30 | Cake royale fastcharge, Sugarrush less slippery balls and quality of life | 26027019 | public | 1 | — |
| 17 Oct 2026 | Sat | 15:04 | Minigame vote, Back to lobby and spring impacts | 26010924 | public | 1 | — |
| 16 Oct 2026 | Fri | 16:28 | Tips at online tables, comic voices and the join code eye | 25991465 | public | 1 | — |