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MarchMallows Playtest
Builds
25887434
Build 25887434
build
MarchMallows Playtest
· public · first seen
12 Oct 2026, 17:40 UTC
PICS live
1
Branches
1
Depots changed
—
Download delta
17:40 UTC
Time · UTC
Patch notes · published by the developer
12 Oct 2026, 17:42 UTC
Reconnect, kick and a fairer Cake Royal
On Steam
Reconnect, kick and a fairer Cake Royale
Online play
Lost your connection? Your seat is kept. Come back and you are in the same game again, even after the table has moved on to another level or minigame.
The host can kick a player from the new Players page in the pause menu, and from the lobby.
Presses from players on a slow connection are no longer lost: jumps and throws always go through.
After a match, guests no longer get taken out of the game by pressing on.
Turn signs pointed into the depth (levels 33 to 37) now stay turned online.
Cake Royale
You are out the moment a cake hits you, unless you send it back.
No more fighters stuck inside pillars.
No more stretched, flattened or floating figures after a hit. Everyone is reset every round.
Blood, sparkles, stones and flight
Blood stains on the minigame figures, washed off every round. Squashed Marchies under the press get stained too.
Sugar Rush!: speed boosts and sprints have their own sparkle and chime. The loud poof bang is gone.
Stones fill holes of any width and depth, one block per stone, and treat stairs like stairs.
Stones no longer disappear after 25 seconds in Workshop levels.
Marchie Flight: forward is now called Dive and back is Brake, so it says what it does in the air.
Workshop and menus
Plants disappear with the ground you remove while painting.
Scrolling a menu list no longer zooms the level behind it.
Per-depot manifest changes
Depot changes
All depots
Depot
New manifest
Previous manifest
5277821
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Reconnect, kick and a fairer Cake Royal · MarchMallows Playtest build 25887434 · SteamPeaks