Build 25887434

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MarchMallows Playtest · public · first seen

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Patch notes · published by the developer

Reconnect, kick and a fairer Cake Royal

On Steam

Reconnect, kick and a fairer Cake Royale

Online play

  • Lost your connection? Your seat is kept. Come back and you are in the same game again, even after the table has moved on to another level or minigame.
  • The host can kick a player from the new Players page in the pause menu, and from the lobby.
  • Presses from players on a slow connection are no longer lost: jumps and throws always go through.
  • After a match, guests no longer get taken out of the game by pressing on.
  • Turn signs pointed into the depth (levels 33 to 37) now stay turned online.

Cake Royale

  • You are out the moment a cake hits you, unless you send it back.
  • No more fighters stuck inside pillars.
  • No more stretched, flattened or floating figures after a hit. Everyone is reset every round.

Blood, sparkles, stones and flight

  • Blood stains on the minigame figures, washed off every round. Squashed Marchies under the press get stained too.
  • Sugar Rush!: speed boosts and sprints have their own sparkle and chime. The loud poof bang is gone.
  • Stones fill holes of any width and depth, one block per stone, and treat stairs like stairs.
  • Stones no longer disappear after 25 seconds in Workshop levels.
  • Marchie Flight: forward is now called Dive and back is Brake, so it says what it does in the air.

Workshop and menus

  • Plants disappear with the ground you remove while painting.
  • Scrolling a menu list no longer zooms the level behind it.
Per-depot manifest changes

Depot changes

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Reconnect, kick and a fairer Cake Royal · MarchMallows Playtest build 25887434 · SteamPeaks