Minigame vote, Back to lobby and spring impacts

MarchMallows Playtest · published · build 26010924

Playtest update: minigame vote, Back to lobby and spring impacts

Minigames

  • Vote on the next minigame when a match ends: 15 seconds, one vote each, and you can change your vote. The majority wins, a tie spins a roulette, and no votes plays the same game again.
  • Games that don't fit the table are greyed out with the reason.
  • The host can start a vote early from the pause menu.
  • Every minigame has its own card picture.

Menus

  • Playing alone: Change puzzle in the pause menu goes straight to the level list, with the level you are on in the preview, or to Community maps if you are playing one.
  • At a table: the host has Back to lobby in levels, community maps and minigames. Everyone goes back to the table's screen and keeps their seat, with the game you were playing already picked.
  • Loading fades through black. A quick load is a short blink, a longer one shows the loading picture.

Gadgets

  • Springs: a marchie thrown into a ceiling, a placed block or a stair at speed dies from the impact. They no longer pass through stairs.
  • Stairs also kill when a marchie hits them from the side at high speed.
  • A rolling stone smashes a wedge and rolls on. On the boss level a wedge still turns the stone.
  • Taking back a block, stair or ramp also returns the gadgets that stood on it.
  • Cushion: the guide marks the cushion's own cell and the way it faces in light green, up to the first block. The rings at the edges are gone.
  • Turn now pulses when the gadget in your hand can face more than one way. A spring in a corner can go on the floor or on the wall.
Minigame vote, Back to lobby and spring impacts · MarchMallows Playtest patch notes · SteamPeaks