Cake royale fastcharge, Sugarrush less slippery balls and quality of life

MarchMallows Playtest · published · build 26027019

Cake royale fastcharge, Sugarrush less slippery balls and quality of life

Puzzle

  • How to play for the puzzle is now a video, on the table's Puzzle tab and on the campaign's level select. The controls show in your language and for your device.

  • Ping with the controller: D-pad up pings where the hand points.

  • Boss levels: D-pad down steps through the boss phases.

Cake Royale

  • Every player has their own pillar. When you are knocked out, your pillar sinks into the water.

  • New host setting, Fast charge (on by default): each knockout charges your throws 20% faster, up to three times. Resets every round. Hover the ? in the lobby for the explanation.

  • When the table votes, the game uses the host's last setting.

Sugar Rush!

  • Red balls: the middle 40% is safe to stand on, and the edge slides you off more slowly.

  • The safe part is marked with icing on the ball, pulsing from cream to gold.

  • The mine card matches the new mine.

Tug of Marsh

  • The preview no longer shows open ocean for minutes.

Everything else

  • You keep your figure from one minigame to the next.

  • Your own name and your Steam friends' names are your Steam names. The name the game gives you, which others see, stands in brackets after it. Names can no longer be changed.

  • Native resolution now uses your desktop resolution. Fixes the stretched picture on ultrawide screens.

  • Controller: View and B work on the first press after using the mouse.

Cake royale fastcharge, Sugarrush less slippery balls and quality of life · MarchMallows Playtest patch notes · SteamPeaks