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MarchMallows Playtest · public · first seen

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Patch notes · published by the developer

Marchie Flight reworked, faster Tug of Marsh, and Steam achievements

On Steam

Marchie Flight reworked, faster Tug of Marsh, and Steam achievements

Marchie Flight

  • The islands stay where they are, round after round. The wind is what changes: a new one every round, up to a strong breeze, shown on the wind card. With the leaf open it carries you, so you judge what you can reach this round.
  • Four islands now, the farthest the smallest.
  • Timing is smooth, even inside PERFECT: the nearer the moment, the higher and the faster you go. A poor press is lower and slower, a great one high and fast.
  • Opening the leaf carries on from the jump, with no drop. You sink slower, holding back keeps your height, you turn sharper, and the brake slows you right down without stalling.
  • With the leaf shut you fall faster, and the wind no longer moves you. Once you have landed, the leaf stays shut.
  • Skid into the edge of an island and it throws you back a few metres instead of letting you slide off. Flying into an island's side is a crash.
  • Candy hits players who have landed and knocks them over, and stops on the cushions instead of going through them.
  • A height gauge on the right edge with your speed under it.
  • In the water you see "You missed the target" and SPECTATING.
  • Points go on a player's chip when the camera shows their landing, and the ones waiting stand idle instead of frozen.
  • Boats and floating donuts with a crowd on them, out of reach past the lake's walls. Fireflies over the whole lake, and land behind the start.
  • Air streaks behind you while you glide. The camera no longer turns round at the jump.
  • Tackles are gone.
  • New picture on the vote card.

Minigames

  • One thing on the screen at a time: what was said before goes when something new comes, so a KNOCKED OUT no longer sits under the round's winner.
  • Knocked out, you see SPECTATING and "You are out" for as long as you watch, so someone else's figure is not taken for your own.
  • Fill with bots fills the empty seats when you start a table on your own too.
  • The victory dance that bent over is replaced by a double peace sign.
  • The light Marchie voice no longer plays over and over.
  • On a bad line, the end of a minigame reaches every guest: its last events are sent again after the match is over.

Online

  • A guest leaving a table with Back or B leaves it, instead of landing on the table's screen alone.
  • Steam's lobby follows the table's size: more seats let more people in, fewer no longer let in someone the table then turns away.
  • A held seat keeps its place in a minigame: the figure stays, with its points in the cup, and the player gets it back.

Puzzle

  • STALLED comes later on long walks: a horde walking a long way back over blocks it has stood on is going somewhere, and is only called stalled once it is shown to go round.

Tug of Marsh

  • Faster rounds: 6 in the pen wins a round (it was 10), a round lasts 150 seconds (it was 300), the Marchies walk faster and the upgrades do more. In the last seconds of a round both pens send more Marchies, so a lead shows.
  • The press comes down on an even beat.
  • The outer ground tiles by the pens hold you: you fell through them.
  • The bubble lasts 10 seconds at most and blinks in its last 2.
  • What you carry is shown once, on the card in the middle, and what to do is in its own card under it. No words outside a card.
  • "Press to place" reads right in every language.

Gumball Battle

  • Your own figure has a light ring that breathes round its plate, so you find yourself in a crowd, and the start zooms out slowly from THIS IS YOU to the view from above.
  • A candy on the ground shows its time as a clock in its owner's colour, and nothing blinks. The ring with the time is on the candies you can take yourself.
  • On a gamepad the aim keeps the last firm way when you let go of the stick, so the shot no longer goes off.
  • The bubble lasts 10 seconds at most and blinks in its last 2.

Achievements

  • Steam achievements: 32 in the playtest, 26 in the demo. Getting Marchies home, walking over a pit filled with fallen friends, landing on a heap of them, springs, signs, stones, the Jawbreaker, the boss, and a win, 10 wins and 100 wins in every minigame.
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