New minigame Tug of Marsh, the Dark Wizard and a slap
New minigame: Tug of Marsh
Two teams, one lane. Your Marchies march for their pen, theirs for yours, and they burst where they meet. Ten in their pen takes the round.
Grab the airdrops for upgrades, presses, stones and Destroy, and throw them where you aim.
Time up with even pens? The game freezes and the next clash decides who holds more ground.
Up to 4v4. Choose your team in the lobby.
A How to Play clip at the table, and like every minigame it asks what you think after a few rounds.
The boss: Level 38, The First Encounter
A new last level: the Dark Wizard and his three phases, Minions, Stones and Rage. Outsmart him in one and he moves on to the next.
While you place gadgets, the bar on the left shows each phase as a red ghost, so you can plan for what he does.
The elevator brings things up once something is loaded on it.
He works at an online table too.
Minigames
The same button does the same thing in every minigame: Space or A jumps, the left mouse button or RT throws, Q or X is your hand, the right mouse button or B sprints.
Sugar Rush!: slap everyone within reach aside with Q or X. In the air it is a tackle.
Sugar Rush!: snappier running, full speed at once and tight turns.
Sugar Rush!: the homing rocket can no longer be led round in circles, and grenades fly faster with a wider blast.
Marchie Flight: the tackle is a hockey check that shuts their leaf, and every round ends with its winner.
Cake Royale: KNOCKOUT!, TWO LEFT! and MATCH POINT, and when you are out you watch the rest of the round.
Every minigame says its goal in the intro, and has its own music and new sounds.