New minigame Tug of Marsh, the Dark Wizard and a slap

MarchMallows Playtest · published · build 25939548

New minigame Tug of Marsh, the Dark Wizard and a slap

New minigame: Tug of Marsh

  • Two teams, one lane. Your Marchies march for their pen, theirs for yours, and they burst where they meet. Ten in their pen takes the round.
  • Grab the airdrops for upgrades, presses, stones and Destroy, and throw them where you aim.
  • Time up with even pens? The game freezes and the next clash decides who holds more ground.
  • Up to 4v4. Choose your team in the lobby.
  • A How to Play clip at the table, and like every minigame it asks what you think after a few rounds.

The boss: Level 38, The First Encounter

  • A new last level: the Dark Wizard and his three phases, Minions, Stones and Rage. Outsmart him in one and he moves on to the next.
  • While you place gadgets, the bar on the left shows each phase as a red ghost, so you can plan for what he does.
  • The elevator brings things up once something is loaded on it.
  • He works at an online table too.

Minigames

  • The same button does the same thing in every minigame: Space or A jumps, the left mouse button or RT throws, Q or X is your hand, the right mouse button or B sprints.
  • Sugar Rush!: slap everyone within reach aside with Q or X. In the air it is a tackle.
  • Sugar Rush!: snappier running, full speed at once and tight turns.
  • Sugar Rush!: the homing rocket can no longer be led round in circles, and grenades fly faster with a wider blast.
  • Marchie Flight: the tackle is a hockey check that shuts their leaf, and every round ends with its winner.
  • Cake Royale: KNOCKOUT!, TWO LEFT! and MATCH POINT, and when you are out you watch the rest of the round.
  • Every minigame says its goal in the intro, and has its own music and new sounds.

Settings and menus

  • Hide join code in Options, for streamers.
  • The UI size no longer grows with every scene.
  • A table Steam will not open now says why.