Mandated Fate Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo scheduled for August 17 Hi guys! I hope you are all well, The demo is finally scheduled for August 17 ːsteamhappyː What will be available? · The beginning of the main story (about 35 - 50 minutes of gameplay, excluding exploration) · Some optional areas, lore, and features (such as the subway) will be reserved for the final game. · Controller support: Xbox and equivalent. For Playstation it will work but the appropria… | — | |
| Community | Final steps before public demo Hi everyone! Just a quick update to let you know that, after taking a short break for holidays, I’m wrapping up the final stages of the demo. It shouldn't be much longer now. I’m mainly focusing on finalizing the build management (for both the demo and the full game) to ensure I can update both versions simultaneously. At the same time, progress is being made on the trailer; we are finalizing t… | — | |
| Community | Feedback from playtesters and various updates Hi everyone! Just a quick post to update you on playtester feedback for the demo, as well as (estimated) launch dates and various updates. I. Playtest Feedback: What’s working and what I am fixing First, a massive thank you to everyone who took the time to test the current build. Building a game like this as a solo dev is a huge challenge, and seeing your reactions is incredibly motivating. · T… | — | |
| Community | Controller Support, UI Overhaul, Real Lip Sync & Demo news! Hi everyone! Controller Support in Widgets: · I'm thrilled to announce that the game is finally compatible with controllers, in addition to keyboard and mouse! · Xbox, Generic, PS4 & PS5 (still some WIP for Plasytation controllers) gamepads · The adaptation was complex, but it's finally about to be done! · Using Common UI (Epic Games) · You can now navigate widgets with your preferred controlle… | — | |
| Community | The Demo is available for playtesting! Hi everyone! Just a quick post to let you know that the demo is now open for playtesting! PLAYTESTING ːsteamthumbsupː If you'd like to access it today and be one of the testers, join the Discord server: The main objectives of the tests are: · To ensure the quality of the game, spot any remaining bugs or inconsistencies · To validate the clarity of the mechanics, UI, story · Benchmark performanc… | — | |
| Community | Cinematic & Sound design updates Hi everyone! Approaching the demo, it was important to work on two major aspects of immersion: the cinematic experience and the sound (SFX and ambiences + some new voice acting) PS: demo playtest launch is still planned for early April, and the public demo should follow shortly after if no unexpected delay. Sound design: · Numerous new custom sounds have been created for the game by Fabien Cala… | — | |
| Esports | Mandated Fate - Demo (WIP) Broadcast Discover the latest progress of Mandated Fate with a test session from the beginning of the game! | — | |
| Community | The Demo will be available for Playtesting in April! Hi guys, I hope you are all well! I. DEMO NEWS Playtests of the demo version will begin in April, and the demo will be available for the Steam Next Fest in October (if all goes well, but I'm confident it will!) - just join the Discord or comment this post if you'd like to participate Several changes to the demo's format: · I initially wanted to create a dedicated story for the demo. This story… | — | |
| Community | Optimization Update & Demo Progress info Hey everyone! A few words about the progress First of all, I'm aiming for an October release of the demo; development is progressing well. :) Recent performance optimizations: After several years of development, some older code may need updating, and some unwanted circular dependencies need to be removed (In addition to the usual CPU and GPU optimizations done continuously). So recently, here i… | — | |
| Community | Quick Update on the development of the demo Hey everyone! Just wanted to give you an update on the progress of Mandated Fate. The project is in full swing, with a lot of work and progress underway. I haven't been posting much on social media lately because I'm very focused on development. Two new people have also joined the creative team, working on writing and sound design. Here are some of the main topics currently underway - I'll shar… | — | |
| Community | Towards a public demo version Hi everyone! Things are becoming clearer and more focused in terms of what’s working, what’s missing, and what needs to evolve. The path toward a proper demo is shaping up well. It’ll still take several more months (no rush!), but the overall shape of the game has been greatly clarified. A huge thank-you to all the playtesters and supporters for your feedback and encouragement! 1. Map Overhaul… | — | |
| Community | A major milestone is about to be reached for the project Major Beta update is coming - Overhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until now, it wasn't very well implemented; the changes weren't tangible. I'm currently implementing the storyline changes for the part of the… | — | |
| Community | Major improvement of building interiors underway Many empty areas are being redesigned. I've started working on them by going into more detail, trying to improve the use of space, as well as adjusting the overall style to perfectly match the universe. I've created many new 3D models for the occasion. Here are some examples (still a work in progress) Police prefecture Exhibition Center | — | |
| Community | Some Dev Updates - The project is moving forward! Hi! This post is just a summary of several recent improvements the game has received. Many thanks to the community of testers on Discord who are helping me fix many bugs and suggesting relevant improvements :) · New dynamic weather: experience intense rain events for an even more captivating atmosphere! · More cutscenes, better transitions between scenes · More animations and overall animation… | — | |
| Community | GAME THREAD & GAME PERFORMANCES IMPROVEMENTS Hello everyone, The game is still in private beta (join the Discord to play). I've made numerous performance improvements; the game now runs 4 times faster, with no impact on the visuals. - Game Thread: from 50ms to 15ms - Textures: 6 GB saved and better streaming - Numerous graphical improvements as well Here are the latest screenshots: | — | |
| Community | Improved in-game lighting Hello everyone! Mandated Fate has received an upgrade to its lighting effects. Including: > New neon lights > Floor lights > Improved contrast > Improved tint This helps bring out the dark and haunting atmosphere of the District and the Imperial Capital. | — | |
| Community | New Drivable vehicles and Day and Night Cycle! Hi everyone! I finally added drivable vehicles to Mandated Fate! With the map getting larger, it felt like a necessary step — and I hope it will open up new, fun gameplay possibilities. There's also now a working vehicle damage system to make it feel more dynamic and reactive. On top of that, daytime is finally in! Until now, the game was stuck in endless night. Adding daylight allowed me to ex… | — | |
| Game update | NEW NPC: Meet ISU-1 ISU-1 is the result of a new surveillance program launched by the G.A.T.E. (Greater American Technological Empire). Its purpose is to ensure more flexible monitoring at a lower cost. Equipped with multiple cameras, ISU-1 patrols streets and building halls to make sure that “everything is in order.” · This autonomous unit reacts to your presence. · Your behavior around it may influence your loya… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.