Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mandated Fate DemoEventsQuick Update on the development of the demo
Community

Quick Update on the development of the demo

Mandated Fate Demo · published 2 Dec 2025, 23:26 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone! Just wanted to give you an update on the progress of Mandated Fate.

The project is in full swing, with a lot of work and progress underway. I haven't been posting much on social media lately because I'm very focused on development. Two new people have also joined the creative team, working on writing and sound design.

Here are some of the main topics currently underway - I'll share more when things are more polished!

Thanks again for following the project!1) Metahuman quality characters

This was often mentioned during playtests: the old characters were far from up to standard. To improve immersion, I'm working on characters using the MetaHuman plugin for Unreal Engine. I've made good progress, and I'm now capturing facial animations with live linkJust a WIP preview

2) Scenario

For the demo, we're created a dedicated story. I've started working with an experienced writer on this. This is a more condensed story, set in a specific neighborhood of the city, showcasing all the game's mechanics and philosophy. Expect multiple branching paths, political and personal interests, and moral ambiguity.

Work on the demo flowchart

3) New Map

The map has been largely redesigned to improve the level design and atmosphere: the old map was too flat and sometimes featured uninteresting areas. In the new map, I've emphasized verticality, with the goal of making better use of space and enhance imposing architecture. I've also created new locations with distinctive elements to enhance variety. Many new 3D models have been created, to add more unique decor elements (+1100 to this date.

There are now several distinct districts on the Empire side, each with its own style while maintaining overall harmony. The demo will take place in one of these districts.

Overall, the map isn't bigger, but I believe space the is used more efficiently, and there are no more empty areas.

The subway has been redesigned to form a loop with four stations, featuring more suspension bridges to offer more interesting views and routes.

Also just a WIP preview, I don't want to share much until it's more polished

I hope the demo will be ready in the first quarter of 2026, otherwise I'll take the time needed to refine everything properly :)

Thanks again for your support ːsteamthumbsupː

More from Mandated Fate Demo

Other announcements

All events
Game update26 Aug 2026DEMO UPDATE V1.5.3 PATCH NOTEDEMO UPDATE PATCH NOTE V1.5.3 - Safety added to the NPC camera: if you are too close to an NPC and start a dialogue, their camera will be shifted to avoid filming the player's interior. - DLSS settings no longer reset. - First loading screen: added a safety measure for systems with limited RAM. The cutscene will now start once the main level is loaded and won't wait for the menu level to be unl…Game update21 Aug 2026DEMO UPDATE V1.5.2 PATCH NOTESDEMO FIRST PATCH V1.5.2 Fixes/improvements - Elevator interaction texts now change depending on whether you are outside/inside/have already called the elevator - Imperial officers' hats are now smaller, the size is more natural - You can no longer save in an elevator (mandatory) - An issue with opening the gate too early in the lobby (the one at the upper level "footbridge") that could cause yo…Community17 Aug 2026The Demo is out!Hi everyone! The demo is here: This is a major milestone for the project, you are all most welcome to play it and share your feedback! I hope you will enjoy it. Thank you all for your support during these long months of development! ːsteamhappyː I remain open to your suggestions and will continue to update the demo and work on the main game (updates apply to both versions) I’m finally going to…