Hi everyone!
Approaching the demo, it was important to work on two major aspects of immersion: the cinematic experience and the sound (SFX and ambiences + some new voice acting)
PS: demo playtest launch is still planned for early April, and the public demo should follow shortly after if no unexpected delay.
Sound design:
Numerous new custom sounds have been created for the game by Fabien Calabria.
Various interactive objects now have appropriate sounds.
Footsteps are now more precise.
New soundscapes have been created.
Variations in the sound of rain.
General improvement to the sound mixing (but there is still work to be done for optimal integration).
Cutscenes:
To enhance immersion and provide information to the player more smoothly within the narrative, several cinematic sequences have finally been created.
These cutscenes will trigger at key moments and will sometimes vary depending on your choices. Some will replace parts of dialogue that were a bit lenghty.
Voice acting:
A new character has been fully dubbed! But overall voice acting is still a work in progress and will probably continue after the release of the demo. Voice actors are still most welcome to participate!
Anyway, just a quick post, the demo is coming soon! Thanks again everyone for your support and help! ːsteamthumbsupː