Warpack Demo
Playing now
27−1 vs. yesterday
40%of peak
All-time peak
678 Sep 2026
Playing now
27−1 vs. yesterday
All-time peak
678 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.9.38: units get skills, nine skills rebuilt Content patch. Eight units you already own got a skill of their own, and the nine least picked commander skills were rebuilt from scratch. Highcrest · Footman blocks the first hit. · Squire swears to the knight beside it and takes up the sword when it falls. · Scout marks targets for your archers. · Cleric's heals also shield. Bone Legion · Skeleton Archer's killing arrows shatter into the next… | 25198137 | |
| A new faction and a whole new look: the Bloodhorde is in the demomajor Two big things since last time. THE BLOODHORDE A third faction, free in the demo right now . Goblins, orcs, trolls and ogres. It plays nothing like the other two: · your berserkers hit harder the more they bleed · every kill feeds the WAAAGH · trolls split in half when they die and both halves keep fighting · the minotaur opens the fight by charging straight through the enemy line Four commande… | 25115108 | |
| 0.9.20: battles read properly now Warpack is an auto-battler: you build an army in a shop, position it on a grid, and it fights on its own against armies other players built. The demo is free on the store page, two factions, about ten minutes a run. One steady pace Battles used to speed up the longer they ran, so the busiest part of a fight was shown fastest. We counted it: you have to read about four times as much per second i… | — | |
| 0.9.13: the ladder scores the run, and your profile is yours Big one! The rating system is rebuilt: your rating now moves once per RUN based on how far you got, not per fight. Banking a win can never cost you rating anymore. A few of you called this out on reddit, you were right, thanks. Also in this patch: THE ENDLESS. Win the whole arc and the run no longer ends. The ceiling opens, the enemy keeps growing, and the only question is how far you get. Rati… | — | |
| v0.9.11 - Shots That Mean It Visual update! Now fights look even cooler! Spent a couple days making combat look the way it should have from the start. Archers actually kick back when they shoot now, and arrows fly in an arc instead of a laser line. crits are gold in the air so you can see the big one coming. deaths throw sparks, casters pulse the ground when they cast. Also finally found the bug where explosions got cut in… | — | |
| v0.9.10 - network fix Small patch, no gameplay changes. If your connection is slow or flaky, the game could silently fail to upload your armies and match results. The uploads were too big and gave up after 4 seconds without ever retrying. We spotted it in the telemetry: one player's armies were reaching the pool while his match results never arrived, not once. Fixed three ways: uploads are now about a fifth of the s… | — | |
| Update 0.9.9 - You Can Hear the Kills A crowded fight was mud. You could not hear a kill happen in one. I went and counted. A full board was firing around 25 sounds a second, and up to eight identical sword swings landed in the same frame. Everything that actually tells you something, deaths, spells, revives, was buried under that by about ten to one. [ THE MIX ] · Sounds now cap per type. Two swings at a time instead of eight. You… | — | |
| Update 0.9.7 - A Beat Before the Charge Battles now open with both armies standing still for a moment. It changes more than I expected it to. Thanks to everyone playing. Most of this came out of match data again. [ BATTLES ] · Both armies hold their opening formation for about a second before anyone moves. Fights used to start already in motion, so there was never a moment to see who was on the board or what you were about to watch.… | — | |
| Update 0.9.6 - Dead Skills Rebuilt Four skills nobody was taking, and the commander nobody was winning with. Thanks to everyone playing. All of this came out of match data. [ THE HIGH ABBESS ] Worst commander in the game since launch at 34.6 percent, and all of it sat in her healing half. · Second Dawn: revives at full health, was 90 percent. · Novena removed, 23 percent and the worst skill in the game. Now Martyr's Legacy: when… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 12:34 | No patch notes · unannounced build | 25208440 | public | 1 | — |
| 9 Sep 2026new | Wed | 10:29 | No patch notes · unannounced build | 25206281 | public | 1 | — |
| 9 Sep 2026new | Wed | 00:23 | 0.9.38: units get skills, nine skills rebuilt | 25198137 | public | 1 | — |
| 8 Sep 2026 | Tue | 00:56 | No patch notes · unannounced build | 25177431 | public | 1 | — |
| 7 Sep 2026 | Mon | 21:01 | No patch notes · unannounced build | 25174734 | public | 1 | — |
| 6 Sep 2026 | Sun | 21:47 | No patch notes · unannounced build | 25157186 | public | 1 | — |
| 6 Sep 2026 | Sun | 20:55 | No patch notes · unannounced build | 25156710 | public | 1 | — |
| 6 Sep 2026 | Sun | 12:33 | No patch notes · unannounced build | 25151868 | public | 1 | — |