Warpack Demo · published · build 25115108
Two big things since last time.
A third faction, free in the demo right now. Goblins, orcs, trolls and ogres. It plays nothing like the other two:
Four commanders, sixteen units, and a pile of skills built around goblins arriving mid fight: two orcs charging in from the flanks, a goblin scrambling in on every crit, a troll whelp running in from your back line when something falls.
The game got real shadows and real light. Every unit throws its own silhouette on the ground and it moves with the body. Spells, chain lightning, braziers and holy ground now actually light the floor and the units standing in it. Every arena has its own light, so a snow field and a lion hall don't wear the same colours anymore.
Arrows look like arrows, crossbow bolts fly heavy and flat, skeleton archers throw tumbling bone shards, goblin sappers lob bombs with a lit fuse. A caster that is about to cast glows.
If your machine is old there is a Graphics setting now, Low / Medium / High. Low turns the lights off and thins the particles. High is the game as we play it.
A Bloodhorde balance pass from your matches. Nothing nerfed except one skill that made a whole army fire every tick. A few skills that nobody ever picked got replaced with things you can actually see happen.
Full notes in the game, WHAT'S NEW in the corner. Tell us what breaks.