FIRE. HOLD. REPEAT. Demo
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46 Sep 2026
Playing now
0Sampling since 13:18 UTC
All-time peak
46 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 0.5! What changed since the last update Balance: · The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slot · Softened the boss health curve at early levels — it used to spike sharply right where players felt it the most · Raised grenade cooldowns and slight… | 25139272 | |
| Update 0.4! Here's what's been done: · Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targets · Reworked bandage healing – now heals gradually over time instead of instantly all at once · Fixed a bug with incorrect attachments showing up for weapons · Updated boss/rare enemy indicators on the monitor · Fixed a mino… | — | |
| Update! Hello hello! Fixed: · Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixed · Enemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer) · The level number on the monitor could occasional… | — | |
| Small Update ⚡ Update — window and combat effects fixes • Fixed: for some players, the game window lost "always on top" starting from the second launch • Fixed: the drag arrow / storage box could stop responding to clicks if antivirus software blocked the global mouse hook • Added: monitor selection in settings (for multi-monitor setups) • Fixed: the window no longer "slides over" to an adjacent monitor whi… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 18:57 | No patch notes · unannounced build | 25144311 | public | 1 | — |
| 5 Sep 2026 | Sat | 09:40 | No patch notes · unannounced build | 25139271 | public | 1 | — |
| 4 Sep 2026 | Fri | 13:06 | No patch notes · unannounced build | 25124481 | public | 1 | — |
| 4 Sep 2026 | Fri | 12:43 | No patch notes · unannounced build | 25124050 | public | 1 | — |
| 3 Sep 2026 | Thu | 15:08 | No patch notes · unannounced build | 25104658 | public | — | — |
| — |
| Update: Inventory Scaling + Mouse Lag Fixes What's fixed/added this time: • Separate scale settings for the inventory window size and text size — for 4K/large displays • Fixed system-wide mouse lag that could occur while the game was running • Fixed mouse lag specifically on multi-monitor setups with mismatched refresh rates • Fixed keyboard input — pressing keys previously didn't trigger shooting while the inventory window was open • Fi… | — |
| Update Added all locations and an expanded pool for late-game stages. Reworked translations for 7 languages (German, Spanish, French, Italian, Polish, both Portuguese variants, Chinese) — fixed dozens of translation errors and inconsistencies. | 24145435 |
| Update: new locations Three new locations added – each with its own look and feel. You'll know them if you know them. Also fixed some things under the hood. Nothing obvious on the surface, but it should feel cleaner. Release is still ahead. Stay tuned. | 24122465 |