FIRE. HOLD. REPEAT. Demo · published
Hello hello!
Fixed:
Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixed
Enemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer)
The level number on the monitor could occasionally show through the threat icon during combat
A rare bug where the game could freeze with no active enemies and no new wave spawning (now self-recovers)
Equipment tutorial arrows (pistol/helmet/armor) now also turn off along with the rest of the tutorial hints
Updated:
Shotgun range slightly increased
Added:
New "Graphics Renderer" setting (OpenGL/Vulkan/DirectX 12) – fixes the black transparent screen issue on some AMD cards
The monitor now shows both your level and the current stage (two colored counters), with a one-time hint explaining which is which
Thanks for the feedback!