FIRE. HOLD. REPEAT. Demo
Playing now
1−1 vs. yesterday
25%of peak
All-time peak
46 Sep 2026
Playing now
1−1 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | FIRE. HOLD. REPEAT. on Ukrainian Games Festival 2026! Welcome to Ukrainian Games Festival 2026! A small win for a solo developer. Half a year ago I never thought this would happen, and now FIRE. HOLD. REPEAT. is officially part of the festival alongside other Ukrainian games. Really happy about this! FIRE. HOLD. REPEAT. is a desktop companion loot shooter. Your soldier stands right on your desktop and holds the line. Every click you make anywhere… | — | |
| Game update | Update! Hello hello! Fixed: · Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixed · Enemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer) · The level number on the monitor could occasional… | — | |
| In-game event | A little update! List of changes: · Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalanced · Fixed shooting animations and frames for several enemies · Fixed brightness flicker in sprites · New features: pulsing stat icons in comparison panel, "Tutorial Hints" toggle, combat zone scale setting · Fixed window positioning/scaling on non-standard resolutions Thanks for the… | — | |
| In-game event | minor update! so here a few things that was i worked on: Fixed / added (since Aug 4): • Fixed: bug-report/feedback form didn’t accept keyboard input (typed text went to a different window instead of the field) — the inventory window never received real keyboard focus • Fixed: the inventory panel could get hidden behind the background when enabling “fullscreen background,” requiring a game restart • Fixed: th… | — | |
| Game update | Small Update ⚡ Update — window and combat effects fixes • Fixed: for some players, the game window lost "always on top" starting from the second launch • Fixed: the drag arrow / storage box could stop responding to clicks if antivirus software blocked the global mouse hook • Added: monitor selection in settings (for multi-monitor setups) • Fixed: the window no longer "slides over" to an adjacent monitor whi… | — | |
| Game update | Update: Inventory Scaling + Mouse Lag Fixes What's fixed/added this time: • Separate scale settings for the inventory window size and text size — for 4K/large displays • Fixed system-wide mouse lag that could occur while the game was running • Fixed mouse lag specifically on multi-monitor setups with mismatched refresh rates • Fixed keyboard input — pressing keys previously didn't trigger shooting while the inventory window was open • Fi… | — | |
| In-game event | Hot Fixes - demo hey there! here is some hot fixes for demo: · Fixed hit-fx positions to match the actual sprite hit points · Headshots no longer trigger elemental hit effects · Headshot damage bonus now correctly applies to real damage · Tooltips scale properly with font size setting · DoT effects now follow the enemy instead of staying in place · Weapon attachments no longer stay stuck after unequipping · Alw… | 24335895 | |
| Community | Demo is Live – Try for Free Now! The free demo is live. I've been building this solo for a while, and today is the first time anyone can actually play it. Honestly a bit terrifying. Every click on your PC fires a shot at enemies running across your screen. Kill them, collect loot, upgrade your gear – and keep doing whatever you were doing on your computer. Would love to hear what you think. Enjoy! <3 | — | |
| Community | 100 Wishlists – thank you! So ASAP, the demo coming live . 4 biomes, 50 stages, all core mechanics. Click anywhere on your screen – your soldier fires. Thank you for the support. Every wishlist means someone gave this a chance! | — | |
| In-game event | UI Update — Comparison Windows This week I worked on the item comparison window interface. What changed: • Updated icons across all slots • Tooltips rewritten and now show color-coded rarity range indicators — instantly see which category an item belongs to • Added a favorites button directly in the comparison window Still polishing the UI ahead of the demo release! Before/After: | 24335895 | |
| Game update | Update Added all locations and an expanded pool for late-game stages. Reworked translations for 7 languages (German, Spanish, French, Italian, Polish, both Portuguese variants, Chinese) — fixed dozens of translation errors and inconsistencies. | 24145435 | |
| Game update | Update: new locations Three new locations added – each with its own look and feel. You'll know them if you know them. Also fixed some things under the hood. Nothing obvious on the surface, but it should feel cleaner. Release is still ahead. Stay tuned. | 24122465 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.