
Balance:
The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slot
Softened the boss health curve at early levels — it used to spike sharply right where players felt it the most
Raised grenade cooldowns and slightly lowered the max cooldown discount from gear — grenades no longer fly out too often even on a fully upgraded build
Adjusted the XP curve — level progression is now better balanced against stage difficulty
Fixes:
Found and wired up an ENTIRE section of graphics settings that used to do NOTHING — damage/healing numbers, miss indicator, bullet animation, explosion areas, enemy death animation, delivery drone animation, status effects, headshot blood, barriers on the map — every toggle now actually works
Fixed a bug where quickly switching the left/right screen half could completely stop enemies from spawning until a full restart
Fixed tutorial hint arrows that could sometimes stay stuck floating over the settings menu
Fixed the monitor picker in settings — hitting "No" now actually cancels the choice instead of silently applying it later
Removed an unnecessary console window that was popping up for some testers
Added Korean and Japanese localization
Thanks for the feedback, keep it coming!