Update 0.5!

FIRE. HOLD. REPEAT. Demo · build 25139272 · published

On SteamNotes only · this build shipped before we watched the app

What changed since the last update

Balance:

  • The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slot

  • Softened the boss health curve at early levels — it used to spike sharply right where players felt it the most

  • Raised grenade cooldowns and slightly lowered the max cooldown discount from gear — grenades no longer fly out too often even on a fully upgraded build

  • Adjusted the XP curve — level progression is now better balanced against stage difficulty

Fixes:

  • Found and wired up an ENTIRE section of graphics settings that used to do NOTHING — damage/healing numbers, miss indicator, bullet animation, explosion areas, enemy death animation, delivery drone animation, status effects, headshot blood, barriers on the map — every toggle now actually works

  • Fixed a bug where quickly switching the left/right screen half could completely stop enemies from spawning until a full restart

  • Fixed tutorial hint arrows that could sometimes stay stuck floating over the settings menu

  • Fixed the monitor picker in settings — hitting "No" now actually cancels the choice instead of silently applying it later

  • Removed an unnecessary console window that was popping up for some testers

  • Added Korean and Japanese localization

Thanks for the feedback, keep it coming!

Update 0.5! · FIRE. HOLD. REPEAT. Demo build 25139272 · SteamPeaks