FIRE. HOLD. REPEAT. Demo · published
Here's what's been done:
Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targets
Reworked bandage healing – now heals gradually over time instead of instantly all at once
Fixed a bug with incorrect attachments showing up for weapons
Updated boss/rare enemy indicators on the monitor
Fixed a minor visual bug with the item panel after selling
Performance optimization on late waves with large numbers of enemies
Thanks for the feedback!