Update 0.4!

FIRE. HOLD. REPEAT. Demo · published

Here's what's been done:

  • Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targets

  • Reworked bandage healing – now heals gradually over time instead of instantly all at once

  • Fixed a bug with incorrect attachments showing up for weapons

  • Updated boss/rare enemy indicators on the monitor

  • Fixed a minor visual bug with the item panel after selling

  • Performance optimization on late waves with large numbers of enemies

Thanks for the feedback!