The Long Way Up
Playing now
3−2 vs. yesterday
33%of peak
All-time peak
913 Sep 2026
Playing now
3−2 vs. yesterday
All-time peak
913 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update: Complete Rebalance of Tower Combat Balancing The biggest change in this update is one you cannot see directly: the tower no longer scales to you. Every floor's enemies now have fixed stats, the same for every soul who stands there, measured from what a typical climber actually carries at that depth. The old system quietly read your power and kept pace with it, which is why strong climbs felt samey and weak ones felt punis… | 24991623 | |
| In-game event | Update: Your path means something Until now the six paths were barebones. You picked one at the start, and after that it changed how fast your numbers grew and very little else. This update gives each path its own way of fighting, and its own thing to do when nobody is fighting. Ten arts that do something, not just damage Arts used to differ only in how much they hit for and what they cost. Now they have shapes: · Linger: the e… | 24884720 | |
| Game update | Update: the tower gets its teeth The Swordmaster, and the tower gets its teeth This is a big one. Two updates' worth of work landing together: a new saga, the Nine Heavens above the summit finally have names and rules of their own, the deep climb fights back for the first time since Early Access opened, and your companions get stories that grow out of fighting beside you. The Swordmaster A new cast member joins the roster: the… | — | |
| Game update | Patch 1.5: some UI, combat, and tribulation fixes Almost every line below started as a player report this week. Keep them coming! NEW • A stats panel. Attack, defense, health, qi and its rules, momentum, power: every number the game runs on, each with one sentence saying what it actually does. The mystery was never the point. • The companion moves into a tab of their own, and the left column breathes again. A one-line strip stays behind; click… | — | |
| Game update | Patch 1.4: the deep tower grows teeth This one is big, and most of it comes straight from the players who reached the summit in the first week. THE DEEP CLIMB • From floor 300, foes can carry one of six marks: Stormclad, Venomous, Mirror-boned, Qi-hungry, Stone-hided, Grudge-bearing. Every mark is announced on the fight card before you engage. Read first, then fight. • Elites fight back with arts of their own, and wardens carry two… | — | |
| Game update | Patch 1.3 Full auto climbing NEW • Full-auto climbing. A small caret next to the Auto button opens three checkboxes: take forks, draft curios, resolve familiar events. All off by default, so nothing changes unless you opt in. Auto takes the safer path at forks, drafts the best curio on offer, and resolves only events you have seen before that hold exactly one real choice. It will never gamble, never renounce a curio, and n… | — | |
| Game update | Patch 1.2: a waystation at floor 20, crash recovery, visible progress The first substantial patch, shaped almost entirely by your first-week feedback. NEW • A waystation now stands at the twentieth floor. The first realm was the only stretch with no rest before its gate. Forty floors on one breath was honest, but it was also forty floors on one breath. The climb above floor 50 is unchanged, and so is the gate itself. • When you deepen your foundation between clim… | — | |
| Game update | Patch 1.1 — fork fix, honest tutorial, glyph legend A quick follow-up to the earlier patch. • Fixed: resolving an event onto a floor with two ways could double the fork display, hide the Climb and Auto buttons behind the card, and ignore number keys. One bug wearing three disguises, gone. (If you ever get stuck on a card: Space always dismisses.) • The floor-one tutorial is now three screens instead of six, and it tells the truth: the first real… | — | |
| Game update | Day-one patch: a proper Quit, visible rerolls, larger text A small patch answering the first day of feedback. Thank you to everyone who wrote in, most of this was reported yesterday morning. • Esc now opens a pause menu with Resume, Settings, and Quit. You should never have needed Task Manager to leave the tower. Sorry about that one. • Heart-demon rerolls are now visible: the gate panel shows your reroll count against the cap (2, before Sever the Demo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.