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The Long Way UpNewsPatch 1.4: the deep tower grows teeth
Game update

Patch 1.4: the deep tower grows teeth

The Long Way Up · published 16 Aug 2026, 00:57 UTC

All newsPlayers around this dateRead on Steam

This one is big, and most of it comes straight from the players who reached the summit in the first week.

THE DEEP CLIMB
• From floor 300, foes can carry one of six marks: Stormclad, Venomous, Mirror-boned, Qi-hungry, Stone-hided, Grudge-bearing. Every mark is announced on the fight card before you engage. Read first, then fight.
• Elites fight back with arts of their own, and wardens carry two. Every art is announced one exchange before it lands.
• A fight that costs more than a third of your health leaves a wound: a dent in your max HP that only a restoration floor or a sanctuary rest can close. Rest means something again.
• Companions no longer slip past the tower's measure. Fights with an ally at your side stay real fights.
• From floor 400 the peddler takes bribes: pay stones for a fresh curio offer, at a price that climbs with each use. Your late-game fortune finally has somewhere to go.

HONESTY
• Curios show their math: how many you hold, what the stack truly totals, and keystones admit they only count once.
• Heart resistance shows when it is pressed against its realm cap, at the gate and in the sidebar.
• Elemental curios show their real value when your roots divide or reject them, greyed and explained.
• When the tower has risen to meet you, the fight card says so.

CHOICES
• You choose your origin anew at each rebirth, with your roots named before you commit.
• The summit wish must be sealed before it counts, and the Hall of the Ascended remembers each wish in full.
• Arts granted by curios can be ordered in the auto-battle list like any learned art.
• The demon road now steels the heart through defiance. Still the riskier path, no longer a trap.

TIDIED
• Two innate trait pairs could cancel into free stats. You found it, we priced it.
• Past floor 200 the sidebar lists fold away, the codex, goals, and world open centered, and the reborn find their door waiting at base camp.
• A soul born after another's ascension no longer inherits its ancestor's records. New souls start their own ledger; the account's true legacy, the deeds, the wishes, the Hall, still follows.
• Dropdowns no longer vanish on dark themes.

Thanks for climbing, and keep the reports coming!

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