Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Long Way UpNewsPatch 1.3 Full auto climbing
Game update

Patch 1.3 Full auto climbing

The Long Way Up · published 14 Aug 2026, 21:52 UTC

All newsPlayers around this dateRead on Steam

NEW
• Full-auto climbing. A small caret next to the Auto button opens three checkboxes: take forks, draft curios, resolve familiar events. All off by default, so nothing changes unless you opt in. Auto takes the safer path at forks, drafts the best curio on offer, and resolves only events you have seen before that hold exactly one real choice. It will never gamble, never renounce a curio, and never spend your stones.
• Auto always stops for the moments that matter: stories, sanctuaries, keystones, and the gate. That list is not configurable, on purpose. Auto can climb and tidy for you, but the choices that shape your soul stay yours.

FIXED
• On long climbs, a story arc could run out of room before its final beat: the pacing that spaces stories apart was also crowding out endings. Finales now always land. Every story you start can reach its conclusion.
• A rare freeze where the climb screen locked up right after arriving on a floor. If your climb ever froze this week and a restart fixed it, this was likely the one.

More from The Long Way Up

Other announcements

All news
In-game event8 Sep 2026Update: One-CutBig update here, highly recommend starting a new soul to see all the new content. Your old souls are safe still. Something on the stairs Someone has been waiting at the top of the tower for a very long time, and he has started coming down. You will know his work when you see it, and you will not see him until he decides you should. The tower has a story now that runs its whole height, from the…Game update1 Sep 2026Update: The deep heavens and QOL fixesThe Deep Heavens Twenty-one new encounters for the floors above 1000: fragments of Heavenly Law with flaws, errands, and opinions of their own; relics that tell you who came this high before you and what it cost them; floors that repeat, sleep, or haven't been built yet; and, very rarely, another living climber. If you'd met the same law fragment five climbs running, that's fixed. Balance: the…Game update30 Aug 2026Rebalancing UpdateThe climb Bands above the second no longer get easier as you climb them. This was the big one. Every band except the first had a single flat difficulty ramp inside it, so foes near a band's gate hadn't kept pace with a cultivator who'd been gathering relics and strength all the way up. At the fourth realm, 91% of fights at the top of the band ended in a single blow. They now hold or sharpen as…