Oath Eternal Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v0.32.4 This patch improves save safety and recovery, fixes damage protection and boss-state bugs, and makes item, merchant, and character record updates more reliable. HIGH-LEVEL CHANGES: · Improved the reliability of saves, extraction results, and character records when writes fail or older data needs to be migrated. ENEMIES AND COMBAT: · Status effects and on-hit ailments no longer bypass invulnerab… | — | |
| Game update | Patch v0.32.3 This patch adds five new Relics, expands enemy attack variety, reworks the Cryptic Vault, improves combat hit detection, and fixes quest progress and merchant UI issues. HIGH-LEVEL CHANGES: · Added five Relics, including three new Legendary Relics exclusive to Elite mode. · Expanded the attack variety of Goblins, Servants of the Profane, Pyromancers, Exactors of Penitence, and Bats. · Reworked… | — | |
| Game update | Patch v0.32.2 This release adds boss icons to the level select map, three new achievements for Elite and Hardcore modes, and eleven new quests. It also lowers the level cap to 60 and rebalances the gold economy both in-raid and out-of-raid. HIGH-LEVEL CHANGES: · Added boss icons to the level select map showing whether each boss has been defeated. · Added achievements for completing the game in Elite mode, Ha… | — | |
| Game update | Patch v0.32.1 This release fixes items getting left in the enchanting menu, and improves save data reliability. ITEMIZATION: · Items left in the enchanting menu now return to your backpack when you leave (if space permits), instead of staying in the enchant slots. OUT OF RAID EXPERIENCE: · Save files now live in a dedicated OathEternal folder. Existing saves are automatically migrated on first launch. · Impr… | — | |
| Game update | Patch v0.32.0 This release is a major visual and animation refresh for the menus and HUD, with improved extraction reliability and clearer combat feedback. HIGH-LEVEL CHANGES: · Refreshed the look and feel of menus throughout the game with consistent styling, clearer typography, and more responsive animations. · Added smoother visual feedback across menus, dialogs, tooltips, inventory interactions, and in-ra… | — | |
| Game update | Patch v0.31.1 This release follows up on v0.31.0 with an economy pass on gold and random encounters, safer doorway and teleporter placement, and a large batch of inventory, stash, and merchant fixes. HIGH-LEVEL CHANGES: · Increased gold drop frequency and quantity to better match the new random encounter costs. · Fixed several inventory, stash, and merchant bugs which could cause items to end up in the wrong… | — | |
| Game update | Patch v0.31.0 This release expands the raid loop with larger, more varied procedural dungeons, alternative extraction routes, and random encounters. It also ships verified layouts for faster, more consistent loading. HIGH-LEVEL CHANGES: · Reworked procedural dungeons to reduce backtracking and dead-ends while improving the variety of openings, room patterns, and routes. · Dungeons are now approximately 20% l… | — | |
| Game update | Patch v0.30.3 This patch makes active blocking the standard, introduces telegraphed unblockable attacks, reworks two Legendary shields, and improves block feedback throughout the game. HIGH-LEVEL CHANGES: · Active Block is now the default and only blocking mode. Raise your shield to block incoming attacks. · Powerful unblockable attacks now flash red shortly before impact, rewarding careful positioning and t… | — | |
| Game update | Patch v0.30.2 This patch buffs Ultimate skills, retunes enemy attack pacing across many enemies, and fixes a batch of animation and HUD bugs. PLAYER CHANGES: · Lightning Strike now calls 4 strikes per enemy, up from 3. · Shuriken Barrage now throws 4 shurikens per enemy, up from 3. · Obliteration's radius has been increased from 650 to 975. · The "Static Attraction" passive now reduces Lightning Strike's coo… | — | |
| Game update | Patch v0.30.1 This patch improves combat responsiveness and enemy collision, rebalances some skills and items, and makes Elite mode selection more consistent. PLAYER CHANGES: · Reduced the cooldowns of Arcane Shield, Lightning Strike, Obliteration, and Shuriken Barrage. · Flame Dash now passes through enemies as intended. · Gust of Wind no longer affects bosses. · Fixed a bug which caused dashing to remove y… | — | |
| Game update | Patch v0.30.0 This release overhauls defense and combat: Active Block lets you raise your shield to stop physical damage, Arcane Barrier adds an Intelligence-aligned recharging health pool that replaces Magic Resist entirely, and Direction Lock keeps your attacks pointed where you aimed them. The raid timer no longer kills you outright — instead, corpses start reanimating as Elite enemies the longer you stay… | — | |
| Game update | Patch v0.29.6 This patch tightens up item tooltips so affix text fits cleanly, adjusts requirements and descriptions for legendary items, and fixes dialog styling along with duplicated D-Pad inputs on Steam Deck. ITEMIZATION: · Added missing attribute requirements to four legendary items: Ghost Wrap, Conchord's Flight, Bloodthirst, and Flame of Zerakth. · The Relic of Immolation now triggers when your health… | — | |
| Game update | Patch v0.29.5 This patch further improves gamepad navigation throughout the stash and merchant menus, fixes several focus and tooltip issues, and prevents Back from interfering with active dialogs. UI AND MENU SYSTEMS: · Improved gamepad navigation throughout merchant menus, including shop tabs, quest lists, empty inventory spaces, and the Reroll button. · Fixed duplicated or overly rapid joystick navigation… | — | |
| Game update | Patch v0.29.4 This patch improves gamepad navigation across the stash, Controls menu, character creation, and character sheet. It also fixes joystick input in stash grids and makes character sheet tooltips accessible while navigating with a gamepad. UI AND MENU SYSTEMS: · You can now navigate upward from the stash grid to the stash tab buttons with a gamepad. · Fixed joysticks not navigating stash menus corr… | — | |
| Game update | Patch v0.29.3 This patch adds native Steam Deck support, rebalances the Relic of Dominance, and lets newer item types be enchanted. It also fixes layouts that failed to drop a Golden Key and removes the raid timer from the Oathbound Chamber. HIGH-LEVEL CHANGES: · The Linux build now targets Steam Runtime 4.0 for native Steam Deck support. · Updated the Godot Engine to version 4.7.1. LEVEL GENERATION: · Fixed… | — | |
| Game update | Patch v0.29.2 This patch fixes several inventory and stash issues, including equipping items without meeting their requirements and losing items when swapping them in the backpack. It also buffs Flame of Zerakth, sharpens pixel-font text, and resolves a handful of UI and combat bugs. PLAYER CHANGES: · Facing direction no longer flips briefly when a gamepad joystick flick produces a single frame of opposite i… | — | |
| Game update | Patch v0.29.1 This patch expands the stash to four tabs, introduces item recovery after dungeon defeats, adds eleven new unique items, and improves the safety of stash, merchant, and quest transactions. It also rebalances Dodge Chance and Physical Damage Reduction. HIGH-LEVEL CHANGES: · The stash now has four tabs, providing four times the storage space. · After a non-Hardcore dungeon defeat, the Dog in your… | — | |
| Game update | Patch v0.29.0 This release is a major itemization overhaul: 52 new item base types, drops and shops that respect your level, and buffs to every unique item (including a full rework of the Flame of Zerakth). It also fixes a critical bug that could overwrite existing save data, and adds quality-of-life improvements to the Controls menu and item tooltips. HIGH-LEVEL CHANGES: · Reworked itemization from the grou… | — | |
| Game update | Patch v0.28.10 This patch fixes several reported issues, and includes a minor defensive and damage rebalance for the endgame. It adds or improves help tooltips, adds a Hall of Fame death counter, and fixes HUD and stash issues. HIGH-LEVEL CHANGES: · Rebalanced endgame defenses and damage: mitigation stats are now capped at 75%, several defensive curves are reduced at the high end, top-end weapon damage is low… | — | |
| Game update | Patch v0.28.9 This patch makes extraction portals opt-in, reworks Stone Golem attacks, streamlines the main menu into a single Play flow, and fixes a range of combat, skill, and UI issues. HIGH-LEVEL CHANGES: · Extraction portals are now opt-in: stand on a portal and press UP or W to use it, so you no longer extract by accident. PLAYER CHANGES: · The Brawn passive skill now applies its bonus immediately: the… | — | |
| Game update | Patch v0.28.8 This patch rebalances combat, improves inventory controls and tooltips, and fixes several enemy, quest, input, and level generation issues. ENEMIES AND COMBAT: · Enemy hit stagger now lasts 0.25 seconds, reduced from 0.5 seconds. · Enemy hit knockback has been increased. · Fixed Archers, Pyromancers, and other enemies sometimes becoming unresponsive after being staggered. · Increased Lightning… | — | |
| Game update | Patch v0.28.7 FIXES: · Hitting an enemy now staggers them for a short time, giving the player some breathing room to maneuver or counterattack. · Fixed a bug which could result in lost items when moving items to/from the enchanting window · Fixed a bug which caused the player to be healed when equipping gear with "+Max HP" affixes · Fixed a bug which allowed the player to drop through the floor in the Profan… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.