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Oath Eternal Playtest›Events›Patch v0.30.2
Game update

Patch v0.30.2

Oath Eternal Playtest · published 29 Jul 2026, 15:34 UTC

All eventsPlayers around this dateRead on Steam

This patch buffs Ultimate skills, retunes enemy attack pacing across many enemies, and fixes a batch of animation and HUD bugs.

PLAYER CHANGES:

  • Lightning Strike now calls 4 strikes per enemy, up from 3.

  • Shuriken Barrage now throws 4 shurikens per enemy, up from 3.

  • Obliteration's radius has been increased from 650 to 975.

  • The "Static Attraction" passive now reduces Lightning Strike's cooldown by 4% per point invested, up to 20%, instead of granting a chance for extra strikes.

  • The "Inescapable" passive has been replaced by "Dynamo", which reduces Obliteration's cooldown by 4% per point invested, up to 20%.

  • The "Another One" passive has been replaced by "Repeat Strikes", which reduces Shuriken Barrage's cooldown by 4% per point invested, up to 20%.

  • Points already invested in "Inescapable" and "Another One" carry over to their replacements automatically.

  • Fixed a bug which caused the block animation to slow down unintentionally.

ENEMIES AND COMBAT:

  • Adjusted attack intervals for several enemies to improve combat balance.

  • The Gargoyle now holds its position in attack range and faces the correct direction.

  • Poison Skull attacks now correctly deal unblockable magical damage.

  • Fixed hit detection for the Profane Amalgamation.

  • Fixed a bug which caused the Oathbound Guardian to never finish its turning animation.

  • Fixed a bug which caused some enemy idle animations to restart every frame.

OUT OF RAID EXPERIENCE:

  • Fixed incorrect prerequisites on the Elite mode quests "Demonic Haste", "Unstoppable Force", and "Venerated Hero".

UI AND MENU SYSTEMS:

  • Fixed a bug which caused stale boss HP bars to remain in the HUD.

  • Fixed a bug which caused incorrect gamepad navigation when quitting the game.

ART, SOUND, AND MUSIC:

  • Fixed the Flame Hound's attack sound.

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