This patch refines movement and combat feel, improves controller usability, and makes enemy behavior more readable.
Movement now preserves analog stick direction magnitude for smoother control.
Jump physics have been adjusted for a smoother jump arc. Gravity has been slightly reduced.
Reduced the delay before movement input becomes available after knockback.
Blocking now recovers faster.
Agility and Dexterity bonuses now scale more evenly and no longer apply negative penalties at low values.
Dropping through platforms now requires a more deliberate downward stick input (deadzone increased from 20% to 50%).
Increased base movement speed by 5%.
Fixed a bug which caused attribute-scaling skills not to count toward equipment requirements (visual bug).
Enemies briefly hesitate after attacking or changing direction, relaxing the "constant pursuit" approach style.
Flying enemies periodically hesitate while moving.
Fixed the navigation order in the Options menu.
Fixed the PlayStation R2 button glyph.
Updated the late-raid warning, which still referenced the old darkness mechanic.
Reduced footstep volume slightly.
Teleporter portals no longer activate during transitions or their cooldown, preventing accidental repeated teleports.