This release follows up on v0.31.0 with an economy pass on gold and random encounters, safer doorway and teleporter placement, and a large batch of inventory, stash, and merchant fixes.
Increased gold drop frequency and quantity to better match the new random encounter costs.
Fixed several inventory, stash, and merchant bugs which could cause items to end up in the wrong place or disappear.
Improved keyboard, mouse, and controller navigation throughout the menus.
Knockback can no longer push you through a doorway transition, including during boss fights.
Fixed a bug which caused the High Tolerance passive not to apply when several status effects were applied in a row.
Adjusted the Gold prices of random encounters.
Improved placement of teleporters to avoid long traversal without checkpoints.
The portal to the boss teleporter now only opens if you have already found the door.
Fixed a bug which could place teleporters and other content in the same room.
Boss equipment drops are now always Rare or better.
Slightly increased the chance for enemies to drop gold.
Increased the amount of Gold dropped from monsters by 75% on average.
Increased the amount of Gold dropped from chests by 25%.
Reduced the cost of Rope sold by the Armorer from 250 to 200 Gold.
Added a Utility Item category. Items such as Rope and keys are no longer labeled as Crafting Materials.
You can now switch stash tabs with Q/E on keyboard or LB/RB on a controller. Glyphs will be added in a followup patch.
In-raid merchant prompts are now clearer, showing purchase buttons and telling you when you cannot afford the offer.
Confirmation prompts for destructive actions no longer default to the destructive option (selling, destroying, quitting, etc.).
Fixed a merchant bug which could cause an item to be silently lost.
Fixed a bug which could leave an item in the wrong state after dragging it twice in the stash.
Fixed a bug which caused stash operations not to update the rest of the interface.
Fixed an ordering bug in merchant buy and sell operations.
Fixed a bug which could cause mouse clicks to pass through the HUD and trigger player actions.
Fixed loss of focus highlighting when switching between keyboard and mouse.
Fixed loss of controller navigation in specific menu contexts.
Fixed incorrect handling of the Escape key while dragging an item.