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Oath Eternal Playtest›Events›Patch v0.31.1
Game update

Patch v0.31.1

Oath Eternal Playtest · published 4 Aug 2026, 22:18 UTC

All eventsPlayers around this dateRead on Steam

This release follows up on v0.31.0 with an economy pass on gold and random encounters, safer doorway and teleporter placement, and a large batch of inventory, stash, and merchant fixes.

HIGH-LEVEL CHANGES:

  • Increased gold drop frequency and quantity to better match the new random encounter costs.

  • Fixed several inventory, stash, and merchant bugs which could cause items to end up in the wrong place or disappear.

  • Improved keyboard, mouse, and controller navigation throughout the menus.

ENEMIES AND COMBAT:

  • Knockback can no longer push you through a doorway transition, including during boss fights.

  • Fixed a bug which caused the High Tolerance passive not to apply when several status effects were applied in a row.

LEVEL GENERATION:

  • Adjusted the Gold prices of random encounters.

  • Improved placement of teleporters to avoid long traversal without checkpoints.

  • The portal to the boss teleporter now only opens if you have already found the door.

  • Fixed a bug which could place teleporters and other content in the same room.

ITEMIZATION:

  • Boss equipment drops are now always Rare or better.

  • Slightly increased the chance for enemies to drop gold.

  • Increased the amount of Gold dropped from monsters by 75% on average.

  • Increased the amount of Gold dropped from chests by 25%.

  • Reduced the cost of Rope sold by the Armorer from 250 to 200 Gold.

  • Added a Utility Item category. Items such as Rope and keys are no longer labeled as Crafting Materials.

UI AND MENU SYSTEMS:

  • You can now switch stash tabs with Q/E on keyboard or LB/RB on a controller. Glyphs will be added in a followup patch.

  • In-raid merchant prompts are now clearer, showing purchase buttons and telling you when you cannot afford the offer.

  • Confirmation prompts for destructive actions no longer default to the destructive option (selling, destroying, quitting, etc.).

  • Fixed a merchant bug which could cause an item to be silently lost.

  • Fixed a bug which could leave an item in the wrong state after dragging it twice in the stash.

  • Fixed a bug which caused stash operations not to update the rest of the interface.

  • Fixed an ordering bug in merchant buy and sell operations.

  • Fixed a bug which could cause mouse clicks to pass through the HUD and trigger player actions.

  • Fixed loss of focus highlighting when switching between keyboard and mouse.

  • Fixed loss of controller navigation in specific menu contexts.

  • Fixed incorrect handling of the Escape key while dragging an item.

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