Graveyard Shift: A Sage's Last Stand Demo
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The Dead Push Back (v0.38) Version 0.38.1 BETA — and everything since 0.36.0 Two things changed since the last post, and they pull against each other on purpose. The run got a shape: five nights a week, Monday to Friday, a boss on Friday, and a weekend the week's score pays for. And the dead got smarter about it. They resist what you throw. They bring a healer. They stand in a line and make you choose who dies first. A m… | — | |
| Major update | What the Night Hands You (v0.36) What the Night Hands You Version 0.36.0 BETA — and everything since 0.34.6 A deckbuilder is only as good as the moment it offers you a card. That moment was broken here for a long time, and this update is mostly about fixing it. A Rare used to turn up in HALF of all offers. It was 1.42× rarer than a Common — the entire ladder, Common to Legendary, spanned barely three times. Rarity was a word o… | 24665347 | |
| Major update | The House Rules (v0.34) The house always wins. Now you can see it happen. Graveyard Shift's gambling cards have always rolled real dice under the hood — you just had no way to watch them. This update hands you the numbers. NEW · ROLL CARDS THROW A DIE YOU CAN READ — Grave Gambit, Chaos Blade, Chain Reaction and Death's Jackpot each land an obsidian twenty-sider showing the number they actually rolled, with the card's… | — | |
| News | The Demo Is Live — Take the Night Shift The morgue doors are open. The Graveyard Shift demo is live. Aldric has one week of night shifts to survive, and everything he has is a deck of cards and whatever the dark leaves on his table. WHAT'S IN THE DEMO · THE FULL LOOP — fight the night, take your reward, spend at the shop, upgrade at the workshop, and go again. Nothing is cut down; this is the real game, one week of it. · THE INTAKE R… | — | |
| Major update | The Long Shift (v0.32) Every family gets an engine. Twelve new cards, one signature engine for each family, so a run finally has something to build toward instead of just a pile of good cards. NEW · WISDOM HOLDS ITS HAND — Study, The Long Shift, Memorized Procedure and Total Recall all pay you for cards kept ON HOLD between turns. Held cards grow stronger the longer you keep them, and they remember what they grew. ·… | — | |
| Major update | The Festering (v0.31) Rot is a build now. Poison, Bleed and Burn stopped being chip damage and became something you construct a run around — and the creatures that shrug off blades finally have an answer. NEW · VIRULENCE — a new Plague rare. For one essence, every Poison, Bleed and Burn already on the creature SWELLS by 25% / 50% / 75% up its ranks. The first true payoff card for affliction builds. · ANCIENTS ARE A… | — | |
| Major update | The Collector (v0.30) The shift gets a permanent record. Achievements are live, the combo ledger grows, mastering your cards finally pays, and the shop becomes something you actually look forward to. NEW · STEAM ACHIEVEMENTS — 30 of them, each with its own hand-made icon: boss kills, night milestones, combo feats and the quiet horrors nobody should manage on their first run. · TWELVE NEW COMBOS — the ledger grows to… | — | |
| Community | The Road to the Demo — 59 Versions of Night Shifts A long run of night shifts. Graveyard Shift started as a browser prototype and became a native Steam game. Before the demo opens the morgue doors, here is the road that got us here — pulled from fifty-nine versions of patch notes. THE PORT · THE STEAM PORT — the whole game rebuilt native in Godot: combat, the intake rite, the morgue tree, every screen. Nothing was carried over as-is. · THE ART… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.