The gate opens November 2.
Aldric was a Battle Sage once. Now he runs the night shift at the morgue, and the dead do not stay on the table. Every body that comes through the door is a card for his deck — a blade, a poison, a ward, a memory — and every night something walks in from the graveyard to take it back.
Graveyard Shift: A Sage's Last Stand launches into Early Access on November 2, 2026, at 15% off for launch week. The free demo is on Steam right now, and it is the real first week — not a slice.
What you are walking into
- A WORKING WEEK — Monday to Friday on the shift, the boss comes Friday, and the weekend is yours: a market, a parcel of cards paid by the week's score, and the intake desk that sets up the next one. Three weeks of work. The fourth is war.
- EVERY CORPSE IS A CARD — process what the night leaves you. 130+ cards across six families, 67 combos to discover, six star ranks on every one of them, and Legendaries that change what a deck is for.
- THE DEAD PUSH BACK — mobs with resistances, signatures and tells. In the fourth week they come in lines: a healer behind the front, a caster drawing the cold, and a sweep that has to fell all three.
- THE MASTERS' TREE AND THE LEDGER — two masters guard the end of the month. Fell them and their Marks buy a permanent tree; grow it and a chained book opens under the intake desk with boons to buy and debts to sign. A debt makes the next run harder and pays for it in score.
- A NIGHT THAT READS ITSELF — the Iron Console logs every roll, every tick and every combo as it happens, so nothing that hits you is a mystery. Tooltips tell the truth at every rank.
- BUILT FOR YOUR SCREEN AND YOUR HANDS — widescreen and ultrawide, mouse or controller from the first screen to the last, with a Tutorial book that opens a page the first time you meet each thing.
Why Early Access
The month is built and it has been beaten — by testers who cleared all four weeks, more than once, and came back for the score. What Early Access is for is the part that needs you: the balance you find that we did not, the cards that want a second rank, the creature that needs a tell, the combo you thought should exist. We ship fast — the changelog has 284 entries from August alone — and every report gets an answer in the next build.
What we are building toward during Early Access: new creatures and cards, a prestige layer for players who have cleared the month, and more ways to replay it.
Until then
- Play the demo — the real first week, saves carry into the full game.
- Wishlist the game so Steam tells you the moment the gate opens.
- Tell us what killed you. It is how the game got this far.
Every number in this post is the one in the build. See you on the shift.