
The Graveyard Shift demo is live. Aldric has one week of night shifts to survive, and everything he has is a deck of cards and whatever the dark leaves on his table.
THE FULL LOOP — fight the night, take your reward, spend at the shop, upgrade at the workshop, and go again. Nothing is cut down; this is the real game, one week of it.
THE INTAKE RITE — every body that comes through the morgue has a story on the clipboard, and what you do with it matters.
FOUR CARD FAMILIES — Vengeance, Chaos, Wisdom and Plague, plus the Veil magic that bleeds through all of them. Build the deck the night gives you.
THE MORGUE TREE — permanent upgrades bought with essence, so a bad night still moves you forward.
A BOSS AT THE END OF IT — and he is not a formality.
Every animation in this game is hand-built, drawn on a pixel grid — every card, every creature, every effect.
Cards teach their own rules. Anything recurring becomes a keyword that explains itself when you zoom the card.
It is meant to be hard. The first boss is a wall on purpose. Losing a run is how you learn the shape of the thing.