Time (UTC)SourceWhat changedAddedEditedRemovedReference
4 Sep 2026
NewsUpdate 1.1.6———Game update
Game update · published 4 Sep 2026, 06:03:01 UTC
Update 1.1.6
Update 1.1.6 delivers a major interface and readability overhaul across DEFLECT. The Arsenal has been reforged with dedicated spaces for Reapers, permanent upgrades, Cosmetics, and Ascendancy. Each section now offers clearer requirements, live previews, improved inspection tools, and controller-friendly actions. Cosmetics are easier to browse and safer to use in combat. Trails and Palettes have…
This update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand. • ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches. Armored blocks, multi-kills, and Arc Lightning now have distinct cues. • TEN SECTORS, TEN FIGHTS: Campaign now correctly presents its f…
Started implementing a new sound-effects layer! Combat and menus now have initial sound effect to help with the overall feel and audio feedback. This is still a work in progress, so thoughts and suggestions are always welcome!
- SELECT MODE, REBUILT: every deployment mode now has dedicated scene art, a distinct tactical emblem and a unified command-deck card treatment. Hovered cards expand immediately; selected cards remain expanded so the active deployment is always obvious. - LIVING DEFLECTION FEED: the main menu reactor is now a live tactical radar with moving contacts, hostile fire, catches, returns and combat te…
- CLEAN RESUME — returning from the background or Steam Overlay and resuming a paused run can no longer leave the main menu layered over live gameplay. Resume now clears any stale front-end panels before combat continues. - CLEAR DIRECTIVES — encounter objective notifications now stay beneath the sector and Threat readouts instead of overlapping HUD elements, clipping against the screen edge or…
Returning from the background or Steam Overlay and resuming a paused run can no longer leave the main menu layered over live gameplay. Resume now clears any stale front-end panels before combat continues.' }, · Encounter objective notifications now stay beneath the sector and Threat readouts instead of overlapping HUD elements, clipping against the screen edge or disappearing.
NewsDEFLECT v1.1.1 — SIGNAL EVOLUTION———Game update
Game update · published 8 Aug 2026, 06:59:55 UTC
DEFLECT v1.1.1 — SIGNAL EVOLUTION
August 8, 2026 This build expands DEFLECT's combat, build variety, controller support, run pacing, and presentation while polishing the Steam launch experience. NEW & EXPANDED - Added 12 Circuit Evolutions that transform focused builds into new playstyles with their own effects and visual identity. - Added 24 authored encounters with precision, survival, speed, combo, elite, and boss objectives…