This update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand.
• ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches. Armored blocks, multi-kills, and Arc Lightning now have distinct cues.
• TEN SECTORS, TEN FIGHTS: Campaign now correctly presents its full ten-sector journey. Every sector features authored enemy formations, anti-repeat selection, and interactive hazards.
• BOSSES WITH RULES: every major boss now has an exclusive mechanic, including rotating gates, return lanes, blink echoes, bullet consumption, destructible armor, gravity fields, mirrored returns, and OMEGA’s rule remix.
• CLEARER COMBAT: the area around your Reaper and shield is protected from nonessential effects. Hostile shots have stronger silhouettes, returned fire has directional streaks, and visual clutter automatically scales down during dense encounters.
• SMOOTHER FIRST RUN: Campaign is clearly recommended, advanced modifiers are tucked behind Modify Run, and fresh profiles receive concise unlock previews instead of locked-system clutter.
• BETTER RUN RHYTHM: Relic and Crossroads choices now share one milestone sequence. The HUD prioritizes one urgent objective, while wave grades explain No Hit, Precision, and Speed.
• GUIDED FIRST GEAR: your first item opens a focused Equip, Keep, or Salvage comparison on the correct equipment slot.
• CLEANER PROGRESSION: systems are consistently grouped under Run Build, Loadout, and Challenge & Progression. Fresh profiles hide unused currencies, and the death screen recommends one useful next action.
• REAPERS IN MOTION: each Reaper now has more distinctive shield behavior, trails, movement effects, and PERFECT feedback.
• ACCESSIBILITY POLISH: command screens now fit cleanly at 140% UI scale, with improved support for handheld displays, high contrast, reduced motion, bloom controls, grayscale readability, and colorblind modes.