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DeflectNewsLet there be sound!
Game update

Let there be sound!

Deflect · published 16 Aug 2026, 00:07 UTC

All newsPlayers around this dateRead on Steam

Started implementing a new sound-effects layer! Combat and menus now have initial sound effect to help with the overall feel and audio feedback. This is still a work in progress, so thoughts and suggestions are always welcome!

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Game update4 Sep 2026Update 1.1.6Update 1.1.6 delivers a major interface and readability overhaul across DEFLECT. The Arsenal has been reforged with dedicated spaces for Reapers, permanent upgrades, Cosmetics, and Ascendancy. Each section now offers clearer requirements, live previews, improved inspection tools, and controller-friendly actions. Cosmetics are easier to browse and safer to use in combat. Trails and Palettes have…Game update3 Sep 2026v1.1.5 - Weaponize the PressureThis update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand. • ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches. Armored blocks, multi-kills, and Arc Lightning now have distinct cues. • TEN SECTORS, TEN FIGHTS: Campaign now correctly presents its f…Game update14 Aug 2026v1.1.4 - Visual and Haptics- SELECT MODE, REBUILT: every deployment mode now has dedicated scene art, a distinct tactical emblem and a unified command-deck card treatment. Hovered cards expand immediately; selected cards remain expanded so the active deployment is always obvious. - LIVING DEFLECTION FEED: the main menu reactor is now a live tactical radar with moving contacts, hostile fire, catches, returns and combat te…