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DeflectNewsDEFLECT v1.1.1 — SIGNAL EVOLUTION
Game update

DEFLECT v1.1.1 — SIGNAL EVOLUTION

Deflect · published 8 Aug 2026, 06:59 UTC

All newsPlayers around this dateRead on Steam

August 8, 2026

This build expands DEFLECT's combat, build variety, controller support, run pacing, and presentation while polishing the Steam launch experience.

NEW & EXPANDED

- Added 12 Circuit Evolutions that transform focused builds into new playstyles with their own effects and visual identity.
- Added 24 authored encounters with precision, survival, speed, combo, elite, and boss objectives plus live HUD tracking and bonus rewards.
- Added Strike, a complete 30-wave mode that crosses three seeded zones before a final confrontation with OMEGA.
- Added the Heat Deck: 10 optional difficulty conditions with clear rules and proportional score and Essence rewards.
- Expanded Crossroads to 15 routes alongside 8 Shrines, 10 Pacts, 8 Rigs, a broader Trait pool, and smarter build-aware loot.
- Added Rivals, allowing eligible runs to chase reachable Steam leaderboard scores with escalating silver and gold feedback.
- Added five music-reactive audiovisual scenes: Cosmic Pinball, Neon Aquarium, Beat Brawl, Midnight City, and Orbital Carnival.
- Added The Last Return, a complete 13-chapter lore transmission following all seven Reapers from Surface to OMEGA.

CONTROLLER & INPUT

- Added complete controller navigation across menus, drafts, inventory, settings, profiles, leaderboards, and local co-op setup.
- Added controller rebinding, a controller-driven on-screen keyboard, and a right-stick virtual cursor for point-and-click interfaces.
- Steam Input now identifies Xbox, PlayStation, Nintendo, and Steam Deck controllers and displays matching button glyphs.
- Tutorial instructions automatically adapt to the active input device.
- Added a mouse, keyboard, and controller option to leave the tutorial early. The flight computer may have a few follow-up questions.
- Fullscreen mouse confinement now prevents accidental clicks onto another monitor while releasing correctly for Alt+Tab and F11.

COMBAT, PACING & PRESENTATION

- Added Last Light: lethal hits slow the world, ease the camera toward the wreck, and play a smoother multi-stage destruction sequence before the run summary.
- Enemy projectiles now use behavior-specific visual shapes, making different threats easier to identify during dense encounters.
- Tactical warnings retain the center lane while secondary rewards and status messages move into a compact signal feed.
- Every sector now has a distinct background signature, deeper soundtrack curation, and a short arrival transmission.
- Campaign and Endless can bank ordinary even-wave rewards and pay the owed choices together, allowing longer uninterrupted combat stretches without removing build power.
- Local co-op now pauses both arenas every five waves for simultaneous player-authored upgrades, Evolutions, or boss Relics.
- Coordinated true PERFECTs in local co-op charge a shared Dual Link pulse that protects and rewards both players.
- Boss Relics and Shrines now use dedicated presentation ceremonies that clearly separate rewards, sacrifices, and final choices.

BALANCE & RULE CLARITY

- Automatic catch states are now labeled EMPOWERED. Manually timed true PERFECTs retain their premium damage, score, encounter, and Evolution rewards.
- Overdrive keeps its damage, velocity, and bonus pierce but no longer widens the guard or grants automatic PERFECTs.
- Damage above a boss hit cap now converts into visible stagger pressure and score instead of disappearing.
- Daily runs now use Vanguard, Threat 0, no Heat, no anomalies, and no equipped gear so everyone begins under the same rules.
- Progression pacing has been retuned so core Reapers and playstyles arrive earlier while Mastery, Heat, equipment, and cosmetics support the long-term chase.

FIXES & POLISH

- Hardened the packaged Steam leaderboard integration so it resolves the physical Steam API library correctly and no longer falls behind an unavailable-library diagnostic.
- Removed the distracting ruler-like guides from the combat background.
- Kept the control legend on the main menu and removed it from secondary screens to reduce visual clutter.
- Improved controller focus recovery, held-button protection, splash skipping, menu back behavior, and navigation across layered interfaces.
- Improved death-camera easing, explosion pacing, sector transitions, boss readability, and reward presentation.

Thank you for playing DEFLECT. Keep sending it back.

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Game update4 Sep 2026Update 1.1.6Update 1.1.6 delivers a major interface and readability overhaul across DEFLECT. The Arsenal has been reforged with dedicated spaces for Reapers, permanent upgrades, Cosmetics, and Ascendancy. Each section now offers clearer requirements, live previews, improved inspection tools, and controller-friendly actions. Cosmetics are easier to browse and safer to use in combat. Trails and Palettes have…Game update3 Sep 2026v1.1.5 - Weaponize the PressureThis update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand. • ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches. Armored blocks, multi-kills, and Arc Lightning now have distinct cues. • TEN SECTORS, TEN FIGHTS: Campaign now correctly presents its f…Game update16 Aug 2026Let there be sound!Started implementing a new sound-effects layer! Combat and menus now have initial sound effect to help with the overall feel and audio feedback. This is still a work in progress, so thoughts and suggestions are always welcome!