Gods Shall Tremble
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #5 | Approved - Official Release 28 August! Cut it a little close.. amateur not-a-dev and all that... didnt leave a ton of time for my build review, and made my release date by 3 days... but we got there! Game is all running well, and im really looking forward to sharing it. I dont really have a lot in the way of updates, I cant find anymore bugs.... but if you spot any please panic, yell, and throw things, and I will fix any issues stra… | — | |
| Community | Devlog #4 | Creating a Legacy Its been a while between updates, at least it feels like it to me. To be honest I got distracted by shiney things, and developed a little bit of cold feet on releasing this game... Not because I'm worried about the state of the game or its quality or anything, but for a solo not-a-developer, starting out with a cross platform MMO may have been, in hindsight, not the easiest idea to try first...… | — | |
| Community | Devlog #3 | Stop Lying Bro I have a confession to make... i totally lied on my game marketing... there isnt really 67.5 million behavioural combinations. I double checked the math and its only a measly 39.5 million. I am truely sorry to anyone that planned to spend 8 lifetimes trying them all out.... but on the plus side, you'll now only have to live to like 400 years old to see them all. :) If you hadnt already noticed,… | — | |
| Community | Devlog #2 | Let's Talk Stamina Been a busy couple days rebuilding on-demand tournaments and permadeath tournaments, and hooking up all the Steamworks SDKs - added an additional cyber security testing agent to my swarm which is earning its keep and keeping the remediation devs very busy - and of course UI polish.. never ending UI polish. Hopefully moving onto balancing today, which shouldnt take more than a day or two. I buil… | — | |
| Community | Devlog #1 | From Design to Reality via The Collider Protocol If you’ve stumbled across this page, welcome. Gods Shall Tremble just cleared Steam review and the store page is officially live. Seeing the active page up is an incredible milestone for me personally, because this project represents something that honestly wasn't possible a year ago. Let’s get the biggest disclosure out of the way first: I’m not a developer. My background is in Functional Desi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.