I have a confession to make... i totally lied on my game marketing... there isnt really 67.5 million behavioural combinations. I double checked the math and its only a measly 39.5 million.
I am truely sorry to anyone that planned to spend 8 lifetimes trying them all out.... but on the plus side, you'll now only have to live to like 400 years old to see them all. :)
If you hadnt already noticed, I'm a big fan of customisation... GOAT games like borderlands and diablo etc really tickle my loot goblin urges, and I wanted to do similar things with GST.. so lets explain some of the rediculous numbers I've quoted.... thats not actually lies and marketing fluff, its just what I think is fun to build strategies with.
Items are a procedural system with 5 teirs, which consists of...
10 rarities
30 prefixes
10 materials
50 weapon types (10 per attack move)
50 armour types (10 per defense move)
10 rartities x 30 prefixes x 10 materials x 100 items = 300,000 base items
And then they can all drop as Sets too, which there is 50 of... which brings us to a grand total of 15,000,000 unique equipable items.
The loot drops are of course teired by rarity, so you wont see any legendary items til the later levels, and even then they are pretty rare... but with 15,000,000 items, I feel like the loot should rain down, so within about an hour of playing you'll like have 100's of items, and will probably appreciate the filtered sell functionality in the market.
WTF is a "behavioural combination"?
Buzzwords really, but its easier than explaining that I mean a rediculous amount of ways to combine Perks and Set effects every time I say it.
Perks/Sets are behavioural buffs, like bleed effects, HP syphoning, blinding, increasing damage when youre not doing damage, bonus damage triggered by external events, etc... all designed to give some really interesting build strategies and synergies.
30 Common perks
30 Rare perks
30 Legendary perks
50 Set bonuses
For Perks, you can equip one from each teir at a time (or none).. 31 x 31 x 31 = 29,791 perk combinations
For Sets, they can be either be used as full set (5 items equipped), or two 'broken' sets (3 items equipped) - so you can have 2 half strength Set bonuses running at the same time.
Option 1: No Set Bonuses (Just mismatch gear) = 1 combination
Option 2: One Broken Set (3 items matched, others blank/mismatched) = 50 combinations (Choose 1 out of 50)
Option 3: Two Broken Sets (6 items matched) = 1,225 combinations (Choose 2 distinct sets out of 50)
Option 4: One Full Set (5 items matched) = 50 combinations (Choose 1 out of 50)
Total = 1,326 total Set configurations
29,791 Perk combinations x 1,326 Set combinations = 39,502,866 possible behavioural setups for your fighter.
If you see that and think that is possibly the most useless brag in game history, that is correct.... mostly.
Initially I just didnt want to police user entered names, cause I'm lazy and I dont trust you degenerates (you know who you are).
So I thought procedural generated names was the way. When I got into building it, it was feeling pretty samesy and unoriginal, so i just kept on adding to the database of names until it wasnt.... and it ended up becoming a pretty fun little mini game of its own.
500 Male first names
500 Female first names
2500 Nickname prefixes
3000 Nickname suffixes
1000 Surnames
500 x 2500 x 3000 x 1000 = 3.75 Trillion Male names.
500 x 2500 x 3000 x 1000 = 3.75 Trillion Female names.
7.5 Trillion total.
The way fighter recruitment works is you select from 3 cards that have the fighters physical attributes. Height and weight actually have an effect on Strength, Agility, Fortitude and Perception. and once chosen, you then get the option to reroll a random name until you find one you like, with no limits, except the timeframe of the entire existence of human history.
If you press reroll once every second, it would take around 235,000 years to see every possible combo.
Anyway, I should go correct my lies on the store page, and go do some actual work to get this thing finished. - uniek