Draw, shade and animate pixel art. Build isometric scenes block by block. Rig a character on the canvas, then stand several of them on one stage and run them together. Every save sends game-ready files to Godot and Unity, no plugin.
Pixel art that lands in your engine. Draw a sprite, a tile or an isometric room; save it as a Godot TileSet, a complete GameMaker project, a Tiled map or a Unity sheet. Rig, stage and animate on the same canvas. Windows and Linux.
Major update · published 29 Sep 2026, 23:07:09 UTC
CUSTOMIZATION UPDATE
BIGGER UPDATES YOUR OWN LOOK: A Theme From Any Palette Pick any palette and the app dresses itself in it: panels, text and accents drawn from your colors, every pairing checked so text stays readable, saved under a name and switched live. Dark or light, your call; the art and the palette swatches keep their true colors. One accent color of your own can sit over any theme or look, its shades wor…
In-game event · published 20 Sep 2026, 05:00:02 UTC
Models and Maps Update
BIGGER UPDATES 3D MODELS: A Model Becomes a Sprite Insert an OBJ, a MagicaVoxel file or an animated glTF and it lands as a pixel sprite in your palette: pick the camera your game uses, a light and how many shades. Turn it and light it in the timeline, face it in four or eight directions with one click, and a walk clip becomes a tagged run of frames. Save the model in MagicaVoxel or Blender and…
English · interfacecommon.supported_languages.english.supported
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true
Other · 2
Added
appid
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4870980
Added
Depot base languagesdepots.baselanguages
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english
29 Aug 2026
NewsComfort Update———In-game event
In-game event · published 29 Aug 2026, 07:51:33 UTC
Comfort Update
BIGGER UPDATES LIGHT AND HIGH CONTRAST: New UI Looks UI theme support: dark, light, and high contrast now available. Artwork, palettes and exports keep their true colors in every theme; only the UI visibility changes. IMPACT EFFECTS: Spectaculum Second Shelf Knock-back, sparks, dust, speed lines, scan line wipes, slow motion, camera punches and more, beside a completed shadow family: shadows th…
Major update · published 24 Aug 2026, 08:21:36 UTC
GAME-READY UPDATE
BIGGER UPDATES INTO YOUR GAME — Exports Where You Need Them Set your game folder once. Saving updates the art in your game and the engine picks it up. Sprite sheets export for Godot and Unity with their sidecar files, so frames import already cut. Tiles go to Godot as a TileSet. Maps go to Tiled. Pivots and anchor points travel with the export. Outlines become hitboxes. Set nine-slice margins f…
NewsSpectaculum - The Juice Forge is Live!———24687443
In-game event · published 12 Aug 2026, 07:35:10 UTC
Spectaculum - The Juice Forge is Live!
BIGGER UPDATES SPECTACULUM — Build impact into your frames. Flash, shake, squash, smears, debris, a death dissolve. Pick a ready-made one — Hit, Crit, Death, Boss death. Or stack the pieces yourself. New frames land beside your own. Your drawings are never touched. One undo removes the lot. This was Juice Forge. Thirteen effects hid in a drop-down and nobody found them. Shelves you can browse n…
In-game event · published 9 Aug 2026, 05:41:51 UTC
Scaena and More!
BIGGER UPDATES SCAENA — Several drawings on one stage. Put your finished drawings on a stage and run them on one clock. Each gets a row along the bottom. Say when it walks on, drag it around the picture to place it, press play. A drawing can play once, over and over, forwards then backwards, or hold on its last picture. Speed one up, slow one down, flip it, hide it. Drag a row sideways to chang…
In-game event · published 6 Aug 2026, 05:53:21 UTC
Fabrica is Live!
BIGGER UPDATES FABRICA — Windows and doors that snap into what you built. Point at a face of a block and the exact spot lights up. Click and the window is cut clean through, so you see whatever is behind it. Brick runs around the opening instead of under it, the way it would if someone had actually built it. Hold the button and drag along the wall for a row of them, or up the wall for floors. D…
Major update · published 24 Jul 2026, 21:31:40 UTC
Isometric Builder Update
STRUCTOR — ISOMETRIC UPDATE I make games, and I wanted to draw isometric art without counting pixels to get the angles right. So I built it in properly... and then kept going until saving, finding things and getting help caught up too. Everything below is already live. BIGGER UPDATES ISOMETRIC MODE — Build isometric artwork with a frame builder. Lines snap to the isometric slopes. Drag a box, p…
Major update · published 19 Jul 2026, 11:51:55 UTC
Rig. Pose. Record
Rig. Pose. Record. This is the biggest update yet. Your art doesn't just play frames anymore — it moves. And it lands on Windows and Linux together. ARTUS - RIGGING IS COMPLETE Click your sprite to place a joint. Hold, and a bone grows along the limb. The bone captures the pixels near it — you SEE the capture as a tinted zone with a lime wire frame, and you can reshape it by its handles until i…
In-game event · published 14 Jul 2026, 21:23:49 UTC
Animation Update
Fourteen updates have shipped since the last announcement. All free, like every update will be — no DLC, no upgrade fee, no subscription. This is the recap. The short version: AltusPixel got a new animation engine, a search bar that knows every tool in the app, an art doctor, social-ready export, and a pile of hands-on tools and fixes. The long version follows. A NEW ANIMATION ENGINE The whole…
Major update · published 14 Jul 2026, 15:31:11 UTC
Major Update - Version 2.24
Macros — record it once, run it on a folder · Record by doing — hit Record, work normally (recolor, outline, posterize, rotate, resize…), stop, name it. Every step is captured with the exact values you used. · Run on a whole folder — apply any macro to every sprite in a folder in one click. Processed copies land in a separate output folder; your originals are never touched. · Or build macros st…