AltusPixel
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
120 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
120 Sep 2026
| Published | Title | Build |
|---|---|---|
| CUSTOMIZATION UPDATEmajor BIGGER UPDATES YOUR OWN LOOK: A Theme From Any Palette Pick any palette and the app dresses itself in it: panels, text and accents drawn from your colors, every pairing checked so text stays readable, saved under a name and switched live. Dark or light, your call; the art and the palette swatches keep their true colors. One accent color of your own can sit over any theme or look, its shades wor… | 25607088 | |
| GAME-READY UPDATEmajor BIGGER UPDATES INTO YOUR GAME — Exports Where You Need Them Set your game folder once. Saving updates the art in your game and the engine picks it up. Sprite sheets export for Godot and Unity with their sidecar files, so frames import already cut. Tiles go to Godot as a TileSet. Maps go to Tiled. Pivots and anchor points travel with the export. Outlines become hitboxes. Set nine-slice margins f… | 24893611 | |
| Minor Bug Fixes Small fixes to the Linux/Steam OS and isometric builder mode. | 24391363 | |
| Isometric Builder Updatemajor STRUCTOR — ISOMETRIC UPDATE I make games, and I wanted to draw isometric art without counting pixels to get the angles right. So I built it in properly... and then kept going until saving, finding things and getting help caught up too. Everything below is already live. BIGGER UPDATES ISOMETRIC MODE — Build isometric artwork with a frame builder. Lines snap to the isometric slopes. Drag a box, p… | 24381522 | |
| Rig. Pose. Recordmajor Rig. Pose. Record. This is the biggest update yet. Your art doesn't just play frames anymore — it moves. And it lands on Windows and Linux together. ARTUS - RIGGING IS COMPLETE Click your sprite to place a joint. Hold, and a bone grows along the limb. The bone captures the pixels near it — you SEE the capture as a tinted zone with a lime wire frame, and you can reshape it by its handles until i… | — | |
| Linux Support Added Native Linux support is now live. Please reach out with any issues. Thanks! | 24209894 | |
| Major Update - Version 2.24major Macros — record it once, run it on a folder · Record by doing — hit Record, work normally (recolor, outline, posterize, rotate, resize…), stop, name it. Every step is captured with the exact values you used. · Run on a whole folder — apply any macro to every sprite in a folder in one click. Processed copies land in a separate output folder; your originals are never touched. · Or build macros st… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Sep 2026 | Tue | 22:54 | CUSTOMIZATION UPDATE | 25607088 | public | 2 | — |
| 20 Sep 2026 | Sun | 04:51 | No patch notes · unannounced build | 25416819 | public | 2 | — |
| 29 Aug 2026 | Sat | 07:28 | No patch notes · unannounced build | 25002974 | public | 2 | — |