AltusPixel
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
120 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
120 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | GAME-READY UPDATE BIGGER UPDATES INTO YOUR GAME — Exports Where You Need Them Set your game folder once. Saving updates the art in your game and the engine picks it up. Sprite sheets export for Godot and Unity with their sidecar files, so frames import already cut. Tiles go to Godot as a TileSet. Maps go to Tiled. Pivots and anchor points travel with the export. Outlines become hitboxes. Set nine-slice margins f… | 24893611 | |
| In-game event | Spectaculum - The Juice Forge is Live! BIGGER UPDATES SPECTACULUM — Build impact into your frames. Flash, shake, squash, smears, debris, a death dissolve. Pick a ready-made one — Hit, Crit, Death, Boss death. Or stack the pieces yourself. New frames land beside your own. Your drawings are never touched. One undo removes the lot. This was Juice Forge. Thirteen effects hid in a drop-down and nobody found them. Shelves you can browse n… | 24687443 | |
| In-game event | Scaena and More! BIGGER UPDATES SCAENA — Several drawings on one stage. Put your finished drawings on a stage and run them on one clock. Each gets a row along the bottom. Say when it walks on, drag it around the picture to place it, press play. A drawing can play once, over and over, forwards then backwards, or hold on its last picture. Speed one up, slow one down, flip it, hide it. Drag a row sideways to chang… | 24636005 | |
| In-game event | Fabrica is Live! BIGGER UPDATES FABRICA — Windows and doors that snap into what you built. Point at a face of a block and the exact spot lights up. Click and the window is cut clean through, so you see whatever is behind it. Brick runs around the opening instead of under it, the way it would if someone had actually built it. Hold the button and drag along the wall for a row of them, or up the wall for floors. D… | — | |
| Game update | Minor Bug Fixes Small fixes to the Linux/Steam OS and isometric builder mode. | 24391363 | |
| Major update | Isometric Builder Update STRUCTOR — ISOMETRIC UPDATE I make games, and I wanted to draw isometric art without counting pixels to get the angles right. So I built it in properly... and then kept going until saving, finding things and getting help caught up too. Everything below is already live. BIGGER UPDATES ISOMETRIC MODE — Build isometric artwork with a frame builder. Lines snap to the isometric slopes. Drag a box, p… | 24381522 | |
| Major update | Rig. Pose. Record Rig. Pose. Record. This is the biggest update yet. Your art doesn't just play frames anymore — it moves. And it lands on Windows and Linux together. ARTUS - RIGGING IS COMPLETE Click your sprite to place a joint. Hold, and a bone grows along the limb. The bone captures the pixels near it — you SEE the capture as a tinted zone with a lime wire frame, and you can reshape it by its handles until i… | — | |
| Game update | Linux Support Added Native Linux support is now live. Please reach out with any issues. Thanks! | 24209894 | |
| In-game event | Animation Update Fourteen updates have shipped since the last announcement. All free, like every update will be — no DLC, no upgrade fee, no subscription. This is the recap. The short version: AltusPixel got a new animation engine, a search bar that knows every tool in the app, an art doctor, social-ready export, and a pile of hands-on tools and fixes. The long version follows. A NEW ANIMATION ENGINE The whole… | 24208472 | |
| Major update | Major Update - Version 2.24 Macros — record it once, run it on a folder · Record by doing — hit Record, work normally (recolor, outline, posterize, rotate, resize…), stop, name it. Every step is captured with the exact values you used. · Run on a whole folder — apply any macro to every sprite in a folder in one click. Processed copies land in a separate output folder; your originals are never touched. · Or build macros st… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.