
Insert an OBJ, a MagicaVoxel file or an animated glTF and it lands as a pixel sprite in your palette: pick the camera your game uses, a light and how many shades. Turn it and light it in the timeline, face it in four or eight directions with one click, and a walk clip becomes a tagged run of frames. Save the model in MagicaVoxel or Blender and the sprite follows; a MagicaVoxel file can also land as isometric blocks you keep building on.
Cones, pyramids and stairs join the boxes, ramps, columns and rooms. Ramps, stairs and boxes take a facing, and [ and ] turn a placed one in place. Double-click any placed solid to pick it up again and move it, resize it, turn it or re-shade it from your color; the new size sticks the next time you pick it up.
Export writes a GameMaker LTS 2026 project with your tileset as a sprite and tile set and each tile map layer as a room layer, and every terrain arrives as an Auto Tile Library ready for the room editor's brush. A 16-tile corner set paints right on the grid corners and exports as GameMaker's 16-tile library, Godot's Match Corners and Tiled's corner set.
Right-click a channel in the timeline and open it in the Graph. Drag a key to change its value or frame, and drag its handles to shape how the value eases from one key to the next. The Graph shows the frames the timeline shows, with frame numbers along the bottom and the value range down the side.
A path layer holds a live curve drawn in clean whole pixels, with a pen tool to draw and edit it. Change its width, color or fill any time, and turn it into plain pixels when you are done.
Animations export as an MP4 that plays everywhere or a WebM that keeps every pixel exact, with true per-frame timing. It uses the ffmpeg already on your computer.
Keep to Palette and Dither to Palette are live effect layers, so everything beneath them snaps to your palette as you work. Lamplight can write its lit result to a layer.
FINDING YOUR WAY: A Start Screen That Remembers
The start screen lists your recent files, empty panels say what to do next, and every tooltip in the app was rewritten to one short line.
Onion skin shows the posed move on rigged sprites, layers export as one folder of PNGs with a small data file, system fonts by name in Insert Text, the Autotile window explains its buttons in the open, and numerous fixes for loading, color, saving and discovered bugs.