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AltusPixelNewsComfort Update
In-game event

Comfort Update

AltusPixel · published 29 Aug 2026, 07:51 UTC

All newsPlayers around this dateRead on Steam

BIGGER UPDATES

LIGHT AND HIGH CONTRAST: New UI Looks

UI theme support: dark, light, and high contrast now available. Artwork, palettes and exports keep their true colors in every theme; only the UI visibility changes.

IMPACT EFFECTS: Spectaculum Second Shelf

Knock-back, sparks, dust, speed lines, scan line wipes, slow motion, camera punches and more, beside a completed shadow family: shadows that spread, lag behind fast travel, and turn a whole clip into shadow theater. The catalog shows every effect as a small filmstrip; resting the mouse on one plays it.

DEEPER UNDO: History Improvements

Brush and shape strokes undo only the pixels they touched instead of the whole picture. Large canvases can now undo a longer trail.

YOUR SHORTCUTS: Remap Key Bindings

Set custom key binding and see the same binding throughout the UI.

ANIMATION PREVIEWS: Unified Playback

The frame strip, effects window, stage, live preview and the insert dialogs share one set of playback controls. Play or pause in one place, step, scrub, and loop with the same backdrop and markers. You can also edit during playback.

FONTS: Previews and Custom Fonts

The font picker shows each face by name with a pixel sample beneath it, and the preview is large enough to read. You can now draw custom fonts, letter by letter on a grid, and export them.

INTO YOUR ENGINE: Better Format Support

Tile maps can export as a Godot scene the engine opens directly. GameMaker takes a sprite strip. OpenRaster files open and save with layers intact, alongside the existing Aseprite and Photoshop support. Pixel art can be exported as SVG.

PEACE OF MIND: Automatic Project Recovery

While open, unsaved projects now generate a recovery to disk. Your progress won't be lost as easily.

SMALLER UPDATES

Numerous small fixes for color, scale, maintained ability to edit, and discovered bugs.

More from AltusPixel

Other announcements

All news
Major update29 Sep 2026CUSTOMIZATION UPDATEBIGGER UPDATES YOUR OWN LOOK: A Theme From Any Palette Pick any palette and the app dresses itself in it: panels, text and accents drawn from your colors, every pairing checked so text stays readable, saved under a name and switched live. Dark or light, your call; the art and the palette swatches keep their true colors. One accent color of your own can sit over any theme or look, its shades wor…In-game event20 Sep 2026Models and Maps UpdateBIGGER UPDATES 3D MODELS: A Model Becomes a Sprite Insert an OBJ, a MagicaVoxel file or an animated glTF and it lands as a pixel sprite in your palette: pick the camera your game uses, a light and how many shades. Turn it and light it in the timeline, face it in four or eight directions with one click, and a walk clip becomes a tagged run of frames. Save the model in MagicaVoxel or Blender and…Major update24 Aug 2026GAME-READY UPDATEBIGGER UPDATES INTO YOUR GAME — Exports Where You Need Them Set your game folder once. Saving updates the art in your game and the engine picks it up. Sprite sheets export for Godot and Unity with their sidecar files, so frames import already cut. Tiles go to Godot as a TileSet. Maps go to Tiled. Pivots and anchor points travel with the export. Outlines become hitboxes. Set nine-slice margins f…