
UI theme support: dark, light, and high contrast now available. Artwork, palettes and exports keep their true colors in every theme; only the UI visibility changes.
Knock-back, sparks, dust, speed lines, scan line wipes, slow motion, camera punches and more, beside a completed shadow family: shadows that spread, lag behind fast travel, and turn a whole clip into shadow theater. The catalog shows every effect as a small filmstrip; resting the mouse on one plays it.
Brush and shape strokes undo only the pixels they touched instead of the whole picture. Large canvases can now undo a longer trail.
Set custom key binding and see the same binding throughout the UI.
The frame strip, effects window, stage, live preview and the insert dialogs share one set of playback controls. Play or pause in one place, step, scrub, and loop with the same backdrop and markers. You can also edit during playback.
The font picker shows each face by name with a pixel sample beneath it, and the preview is large enough to read. You can now draw custom fonts, letter by letter on a grid, and export them.
Tile maps can export as a Godot scene the engine opens directly. GameMaker takes a sprite strip. OpenRaster files open and save with layers intact, alongside the existing Aseprite and Photoshop support. Pixel art can be exported as SVG.
While open, unsaved projects now generate a recovery to disk. Your progress won't be lost as easily.
Numerous small fixes for color, scale, maintained ability to edit, and discovered bugs.