BitVoxel
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
07 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | BitVoxel Update – Speaker Blocks & Multi-Threaded Logic Simulation Hello everyone! This update introduces Speaker Blocks , giving your creations the ability to generate sound. Whether you want to compose music, build programmable instruments, add sound effects to your machines, or simply experiment with audio, speaker blocks open up a whole new category of creations in BitVoxel. Multiple Waveforms Speaker blocks support several waveform types, each producing a… | 24392653 | |
| Game update | Small Building Improvements Update This update adds click-and-drag building, making it much faster and easier to place large numbers of blocks. I've also made improvements to building performance in large worlds. While there are still some slowdowns when working on very large builds, performance is noticeably better, and I'm continuing to optimize it as development progresses. As always, thank you for the feedback and bug report… | — | |
| Game update | World Save Data Update and improvments Bitvoxel world save system has been improved, reducing save file sizes by approximately 75%. Large worlds now take up significantly less storage while remaining compatible with existing saves. | — | |
| Game update | Translations added translations for the following languages added: · Spanish — Spain · Korean · Simplified Chinese · French · German · Japanese · Portuguese · Russian · Turkish I hope these translations make BitVoxel more accessible to players around the world. Additional languages may be added based on community requests, so please let me know which languages you would like to see supported. | — | |
| Game update | Logic Simulation, Programmable Memory, and Performance Update Logic Simulation Improvements The logic simulator has received several important fixes: · Faster initialization for long logic chains · Fixed behavior across low and high TPS settings · Fixed RAM not reading every simulation tick · Improved visual synchronization for rapidly changing circuits Added the ability to single step the simulation with right arrow key and resume normal simulation with… | — | |
| Game update | Bitvoxel Performance and Simulation Update This update improves performance and reliability for large worlds and complex circuits. · Much faster initialization for extremely long logic chains. · Improved TPS limiting and logic timing. · Better chunk loading and background world streaming. · Fixed chunks remaining unloaded until the player approached. · Improved world switching and GPU memory cleanup. · Reduced CPU and GPU usage while pa… | — | |
| Game update | BITVOXEL Update: Faster Loading and Logic Simulation Improvements This update focuses on making BITVOXEL feel smoother when loading worlds and simulating larger circuits. The biggest improvement is the first-time logic simulation pass. Large circuits should now finish their initial calculation much faster, especially after loading a world or placing/removing blocks. The game now handles topology rebuilds and long circuit chains more efficiently, so you should… | 23941844 | |
| In-game event | Bitvoxel Update: Memory, Assembly, and Circuit Programming This update focuses on making Bitvoxel a stronger circuit-building sandbox by adding the foundation for programmable memory and custom assembly. The goal is to let players build projects that do more than simple logic gates. With memory blocks and a programmable assembler, circuits can now store values, read from addresses, write data, and eventually power much more advanced builds. Memory Bloc… | 23941844 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.