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BitVoxelEventsBitvoxel Update: Memory, Assembly, and Circuit Programming
In-game event

Bitvoxel Update: Memory, Assembly, and Circuit Programming

BitVoxel · published 6 Jul 2026, 16:32 UTC · build 23941844

All eventsPlayers around this dateRead on Steam

This update focuses on making Bitvoxel a stronger circuit-building sandbox by adding the foundation for programmable memory and custom assembly.

The goal is to let players build projects that do more than simple logic gates. With memory blocks and a programmable assembler, circuits can now store values, read from addresses, write data, and eventually power much more advanced builds.

Memory Blocks

Bitvoxel now has memory address and data blocks.

Address blocks let a circuit choose which memory address to read from or write to. Data blocks can output the value stored at that address, and they can also be used as input when writing new values into memory.

The memory system is flexible. Players can decide how many address bits and data bits their project needs based on the memory blocks they place.

Memory Viewer And Editor

The memory panel has been improved so it is more useful while building and debugging circuits.

You can now inspect memory addresses, scroll through memory, edit values directly, and see live bus information from the circuit:

  • Current address

  • Data input

  • Data output

  • Write enable state

  • Clock state

  • Recent write activity

The currently addressed memory row is also marked, making it easier to see what your circuit is reading or writing while it runs.

Custom Assembly

The coding editor now works more like a real assembler.

Bitvoxel does not give you a fixed CPU instruction set. Instead, you define the instructions yourself. This means the assembler can match the computer or circuit you are actually building.

Example:

"

.BITS 12

.CONST OP_MOV 0001

.REG A 0

.REG B 1

.MACRO MOV SRC DST = OP_MOV | (SRC << 4) | DST

MOV A, B

"

You can also define instructions by laying out the bits directly:

"

.INSTRUCTION MOV SRC DST 0001SSSSDDDD

"

This lets players decide exactly where opcode bits, source bits, destination bits, constants, and custom fields go.

More from BitVoxel

Other announcements

All events
In-game event8 Aug 2026From 16 to 32 BitVoxel Goes 32-Bit!BitVoxel is making the jump from 16 to 32 bits . This update doubles the number of address, data, wire, and bus channels available in the game, giving you much more room to build larger and more complex circuits. 32-Bit Memory Memory now supports up to 32 address bits and 32 data bits . This gives larger builds far more room to grow, whether you're working on a computer or storing data, the mem…In-game event31 Jul 2026A New Look UI and Menu OverhaulBitVoxel Interface Overhaul This update gives BitVoxel’s interface a major visual overhaul, creating a cleaner design and a more consistent experience throughout the game. The goal was not simply to change how the menus look. Navigation, world management, component browsing, settings, guides, and in-game tools have all been redesigned to make BitVoxel clearer and easier to use. A Completely Red…In-game event29 Jul 2026RGB LED, Bus Blocks, and Expanded Speaker ControlsThis update introduces several new blocks and features designed to make large circuits cleaner, easier to organize, and more powerful. The update includes: · Bus Blocks · RGB LED Block · Bus control support for Speaker Blocks 16 New Bus Blocks Bus Blocks allow multiple wire signals to be carried through a single organized connection. When Wire Blocks are connected to a Bus Block, their signals…