Ghost Receipt Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DevLog #9 – Decrypting the Unknown Decrypting the Unknown – Decryption Mini-Games in Ghost Receipt In Ghost Receipt , some items are worth more than what you can see on the surface. A damaged device, corrupted memory module or suspicious piece of cyberware might contain hidden data — but getting to it requires more than simply pressing a “decrypt” button. With the Decrypt Bench , players can attempt to recover hidden information… | — | |
| Game update | Patch Notes v1.0.2208d Demo Patch Notes A new update for the Ghost Receipt demo is now available. Changes · Fixed new bug question keys being blocked by gamepad input. · Improved gamepad controls and Steam Deck support. · Fixed Market Intel icons. | — | |
| Game update | Patch Notes v1.0.2008d Demo Patch Notes A new update for the Ghost Receipt demo is now available. This patch focuses on accessibility, onboarding, balancing and several gameplay improvements. Changes · Added an adjustable Field of View setting. · Improved the early-game onboarding . · Fixed a visual issue affecting some customer animations . · Reworked the Leverage Card system . · Rebalanced Pawn Deals . · Improved o… | — | |
| Community | The Ghost Receipt Demo Is Out Now! The Ghost Receipt Demo Is Out Now! The public demo for Ghost Receipt is now available on Steam for everyone! Step behind the counter, run your store, stock groceries, negotiate pawn deals, examine items and start building your business in Neo Haven. The demo is focused on the opening part of the game and is designed to introduce the core gameplay without revealing everything the full game has t… | — | |
| Community | Steam Deck Support Steam Deck Support Ghost Receipt is playable on Steam Deck using Proton and supports controller input. Most of the game can be played comfortably with a controller, but a few interactions may still require the touchscreen or mouse input. I am continuing to improve the Steam Deck experience as development progresses. | — | |
| Community | The Ghost Receipt Playtest Has Concluded earlier The Ghost Receipt Playtest Has Concluded The Steam Playtest for Ghost Receipt has now concluded. Thank you to everyone who took the time to play the current build. The playtest helped me identify remaining bugs, improve balancing and progression, and prepare the game for the next step. Development is now focused on final polish and getting the public demo ready. The Ghost Receipt demo will be a… | — | |
| Community | Ghost Receipt Playtest Ending Sunday Ghost Receipt Playtest Ending Sunday 23.8 The Steam Playtest for Ghost Receipt will end Sunday 23.8. Thank you to everyone who has taken the time to play the current build and provide feedback. The playtest has been an important step for testing the core gameplay loop, finding remaining issues and improving balance and progression. Issues were found and corrected and now a stable demo release w… | — | |
| Community | DevLog #8 – From Playtest to Demo DevLog #8 – From Playtest to Demo The recent playtest has been an important step for Ghost Receipt. With the core systems now in place, development is shifting more toward balancing, bug fixing and preparing the game for its public demo and release. Over the last weeks, I have been spending more time playing through the game as a complete experience rather than developing individual systems in… | — | |
| Community | The First Ghost Receipt Public Playtest Is Live Now! The First Ghost Receipt Playtest Is Live Now! The first playtest for Ghost Receipt is now live! The playtest has started earlier than originally planned and will focus on testing the core pawnshop experience, usability, economy, and overall system stability before the public demo is released. What is being tested? The main focus of this playtest is: · Inspecting unusual items · Questioning cust… | — | |
| Community | Devlog #7 – Every Upgrade Is a Trade-Off Devlog #7 – Every Upgrade Is a Trade-Off More shelves can increase your income. A better atmosphere can give you the time to make better decisions. Running the store in Ghost Receipt is not only about filling every available space with products. The grocery business provides reliable daily income, while pawn deals offer larger—but less predictable—opportunities. Both sides of the shop compete f… | — | |
| Community | Devlog #6 – News & Economy Devlog #6 – News & Economy In Neo Haven, the market changes with the city. Running a successful shop is not only about buying products cheaply and selling them for a profit. The player also needs to understand what is happening outside the store. Shortages, corporate decisions, security operations and local incidents can influence which products are available, what customers need and how much t… | — | |
| Community | First Pre-Demo Playtest Begins 17. August First Playtest Begins August 17. The first closed playtest for Ghost Receipt begins between August 10 and at latest August 17, 2026 . This test will focus on the core pawnshop experience and user interface: · Inspecting unusual items · Questioning customers · Using claims during negotiations · Buying, pricing, and selling goods · Managing the daily pressure of your cyberpunk pawnshop · Are all… | — | |
| Community | Devlog #5 – Building a Living City Devlog #5 – Building a Living City The shop is only one small part of Neo Haven althoutgh the most important. Most of Ghost Receipt takes place behind the counter, but I do not want the world outside the shop to feel like a static backdrop or sterile fill up world. Neo Haven should continue moving while the player runs the business. Rain falls across the streets. Hover vehicles travel between t… | — | |
| Community | Devlog #4 – Factions, Police & Reputation Factions, Police & Reputation The truth is valuable. But in Neo Haven, everyone wants to use it for their own advantage. After uncovering clues and solving investigations, you'll eventually face a much bigger question: Who can you trust? Every Faction Has Its Own Agenda Neo Haven is home to powerful organizations, each with their own goals and interests. Some value order and stability. Others s… | — | |
| Community | Devlog #3 – Cases, Investigations & Consequences Cases, Investigations & Consequences Not every mystery in Ghost Receipt begins with a crime scene. Sometimes it starts with an ordinary customer. A damaged implant. A forgotten data shard. A sealed package nobody wants to talk about. Or an item that simply doesn't seem to belong. At first, these objects may appear to be nothing more than another pawn transaction. But sometimes they're the first… | — | |
| Community | DevLog #2 - Building A Living Shop Building A Living Shop In Ghost Receipt, customers are more than walking inventories. Behind every deal is a person. Some customers visit your shop once and disappear into the streets of Neo Haven. Others may become familiar faces that return again and again throughout your playthrough. Over time, you'll begin to recognize them. The exhausted factory worker trying to make rent. The courier who… | — | |
| Community | Devlog #1 - Every Item Tells A Different Story Every Item Tells A Different Story One of the ideas that inspired Ghost Receipt from the very beginning was simple: Every item tells a different story. In most shop management games, items are little more than numbers. Buy low, sell high, and move on to the next transaction. In Ghost Receipt, the item itself is often only the beginning. A damaged neural implant, an encrypted data shard, a blood… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.