Hansa Forever
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotfix&Update Hotfix&Update Thank you to Sam for the detailed follow-up and screenshots. The report helped me trace several problems to shared systems used by every city: I'm playing again, this time in Danzing, graphical bug Ledger House. I have the Ledger House built but I cannot enter the Market, the option appears when there is a ship in the city. The enterprises built as if they were not going to produc… | 25019452 | |
| Trade & Ledger House Hotfix Thank you to Sam and everyone who shared detailed trade and Ledger House reports. This hotfix addresses the issues shown in those reports. Fixed · Specific Trade routes now load the requested onboard amount from the selected city or Ledger House warehouse instead of departing empty. · Amount and price fields can now be edited normally without switching trade mode. · Ledger House administrator v… | — | |
| Ledger House Ledger House A merchant reported that the Ledger House privilege had been acquired, but the Architect panel still offered no way to construct the building. Thank you to Sam for the clear report and screenshots that helped us trace the missing construction path. Fixed · The Architect panel's City tab now shows a dedicated Ledger House card, separate from the ordinary House card. · Guild members… | 24999223 | |
| Day & Nightmajor Day & Night Hansa Forever's world now moves from sunrise to moonlight. This major update introduces a persistent day-and-night cycle across the Main Menu, WorldScene, and CityScene, while renewing convoys, city interfaces, ship interaction, production visuals, and Player-build reliability. Thank you for continuing to share your feedback. Day & Night brings together a broad collection of systems… | 24980781 | |
| 15.08.2026 The Sound & The Cursormajor The Sound & The Cursor This is one of Hansa Forever's largest interface and systems updates so far. It introduces the game's first broad sound and music layer, an original Hanseatic cursor, renewed live panels across the Main Menu and cities, deeper Guild and Alderman gameplay, and a large group of input, save, performance, and Player-build improvements. The sound work began directly from commu… | 24866684 | |
| 14.08.2026 Trade Panel Patch Notes Trade Ledger Rework · Introduced the redesigned Trade Ledger as the unified live trade interface in both CityScene and WorldScene. Markets, city information and ship route actions now open the same panel without also opening the retired legacy screens. · Added an original circa-1370 Hanseatic harbor illustration to the ledger’s opening page, with parchment-matched edges and a dedica… | — | |
| 13.08.2026 Malmo Patch Notes Cities and World Map · Malmö has been rebuilt from the ground up with Visby’s accepted coastline, defenses, streets, districts, civic quarter, and harbor layout while preserving its opening camera and save identities. · Aalborg, Edinburgh, London, Stockholm, Bruges, Bergen, Oslo, and Riga now use Malmö’s latest authored terrain, streets, defenses, buildings, harbor, housing, and wor… | — | |
| 12.08.2026 Population & Reputation Patch Notes City HUD · The approved compact TopMidBar is now the live city interface, presenting the active city, population, and city happiness in a cleaner parchment-and-carved-wood layout. · All 18 base-game cities now display their own transparent coat of arms. Visby's shield and both status values were optically aligned to sit cleanly inside their frames. · The compact rank-and-gold HUD no… | — | |
| 11.08.2026 Rank & Gold HUD Rework Patch Notes Rank & Gold HUD · Reworked the WorldScene top-right interface into one compact medieval HUD, combining treasury, rank, progress, ship readiness, steering, and convoy access. · Auto Trade ships are now excluded from the idle-ship count while remaining accessible through the ship anchor cycle. · Ship dossiers now open at one consistent position below the HUD from map ships, city ships… | — | |
| 10.08.2026 Time Patch Notes Time & Interface · The approved compact TopLeftBar is now live in both the city and world map, providing one consistent layout for the date and game-speed controls. · Added manual UI Scale options for 80%, 90%, 100%, 110%, and 125%, alongside an automatic mode that adapts the interface to the active resolution. · UI Scale changes now preview immediately. Leaving Options without appl… | — | |
| 09.08.2026 Gates & Open Harbors Patch Notes City & Harbor Improvements · Improved Bremen, Cologne and Thorn city layouts. · Refined workplace placement and city initialization. · Improved harbor access, ship spawn points and water-level handling. · Fixed several placement and navigation problems around city gates and ports. · Fixed Rostock's terrain disappearing in the Windows/Steam build and making the city appear flooded. ·… | — | |
| 08.08.2026 Nine Realms Patch Notes Nine Realms · The world’s 19 cities have been reorganized into nine historically aligned regions: England, Scotland, Germany, the Teutonic Order, the Archbishopric of Riga, Denmark, Norway, Sweden, and Flanders. · Each region now uses matching personal, vessel, and captain names. Germany remains Germany under Karl IV. · Existing saves migrate automatically to the new regional struct… | — | |
| 07.08.2026 Merchant Dossiers & Living Sea Lanes Patch Notes Living Sea Lanes · Rebuilt world-map voyages around a single, hand-authored route network. Normal voyages, manual orders, rerouted ships, and test fleets now follow the same connected sea lanes. · Removed the obsolete sea-grid, A* navigation mask, route smoothing, and straight-line fallback systems. · Ships now remain in a single-file line through shared route junctions while retain… | — | |
| 06.08.2026 The Living Hanse – Five Cities, Smarter Seas Patch Notes City Improvements · Completed the authored road networks for Danzig, Hamburg, and Lübeck using Rostock’s terrain-conforming paved-road system. · Pedestrians in Danzig, Hamburg, and Lübeck now spawn on their roads and follow the city splines. · Standardized the water surfaces in Danzig, Hamburg, Lübeck, and Stettin using Rostock’s water rendering, collision, depth, and transform setu… | — | |
| 05.08.2026 Cities, Construction & Turkish Localization Update Patch Notes Turkish Localization · Added full Turkish localization for menus, construction, trade, guilds, town services, shipyards, convoys, tooltips, goods, buildings, ranks and dynamic messages. · Turkish is now selected automatically on first launch when Steam or the operating system reports Turkey or Turkish. · Language changes now update visible panels immediately, while inactive interfac… | — | |
| Architect & City Foundations Update Patch Notes Architect & Construction · The Architect now displays production buildings only under the Production tab. City and Mayor tabs no longer show production workplaces. · God Mode now displays production buildings immediately and bypasses production privileges and Trader-rank requirements. · Production-building thumbnails are now pre-rendered assets, eliminating slow runtime preview gene… | — | |
| 04.08.2026 Cities in Motion: Stettin, Rostock & Quality of Life Patch Notes Stettin · Added new trees, grass, and rocks to Stettin’s terrain-painting palette. · Updated Stettin’s water plane to match Rostock’s transform, material, rendering, collision, and depth-water setup. · Added a textured spline-based road to Stettin. · Stettin’s pedestrians now spawn and walk exclusively along its road spline. · Updated Stettin’s Play panel information button to use t… | — | |
| 04.08.2026 Rostock Roads & City Life Update Patch Notes Rostock · Added and refined Rostock’s new spline-based city road network. · Improved road height consistency to eliminate visible stuttering and seams. · Adjusted city layout spacing where roads passed too close to workplaces. · Rostock pedestrians now spawn and walk exclusively along the city’s roads. · Improved pedestrian movement at x0.1 game speed. Pedestrians remain slow but no… | — | |
| 03.08.2026 Smoother Cities Update — Performance, Map & Stability Improvements Steam’e doğrudan yapıştırabileceğin BBCode: ```bbcode Smoother Cities Update This update focuses on smoother city loading, improved performance, safer graphics settings, and several important world map and rendering fixes. Performance Improvements · Reduced frame drops and stuttering when entering Rostock. · Optimized citizen initialization, animation updates, pathfinding checks, and template c… | — | |
| 02.08.2026 Performance, Stability & Interface Improvements 4:49 PM Performance, Stability & Interface Improvements This update focuses on city rendering, ship navigation, performance, and interface improvements. City Rendering · Fixed an issue that could cause terrain, grass, trees, and other environmental objects to disappear in city scenes. · Improved terrain loading reliability across all cities, including Rostock, Hamburg, and Danzig. · Fixed pink or incom… | — | |
| 02.08.2026 Hotfix: City Terrain Rendering Fix Hotfix: City Terrain Rendering Fix We have released a hotfix addressing an issue that caused terrain and environmental elements to disappear in some cities. Fixes · Fixed missing terrain in Rostock, Hamburg, Danzig, and other cities. · Fixed grass, trees, and environmental objects not rendering correctly. · Improved terrain and camera initialization when loading cities. · Added additional valid… | — | |
| 01.08.2026 Visual, Menu & Performance Fixes Visual, Menu & Performance Fixes · Fixed fullscreen color and brightness differences compared to windowed mode. · Fixed the Pause Menu opening from the Main Menu. · Pressing Esc on the Main Menu now behaves like the Quit Program button. · Fixed the Play panel close button's incorrect click area. · Standardized the sizes and aspect ratios of the Play, Load and Credits panels. · Enlarged the Cred… | — | |
| 31.07.2026 – Rostock, Graphics & Performance Update Please note: Development work on Rostock is still ongoing. The city is not yet complete, and its environment, buildings, performance, and visual details will continue to be improved in future updates. Rostock Improvements · Improved Rostock’s city layout and environment. · Added more professional-looking lake water with improved depth and shoreline coloring. · Removed unwanted grass beneath the… | — | |
| 30.07.2026 Pause Menu, Options & Windowed Mode Fixes This hotfix includes the following improvements: Fixed the Options panel appearing behind the Pause Menu. Fixed the Options close button not working. The Escape key now closes the Options panel correctly. Buildings can no longer be clicked while the Pause Menu is open. The game-speed indicator now displays x0 while paused and restores the previous speed after resuming. Improved switching betwee… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 12:11 | No patch notes · unannounced build | 25166621 | public | 1 | — |
| 5 Sep 2026 | Sat | 15:09 | No patch notes · unannounced build | 25141213 | public | 1 | — |
| 3 Sep 2026 | Thu | 19:58 | No patch notes · unannounced build | 25109511 | public | 1 | — |