Added full Turkish localization for menus, construction, trade, guilds, town services, shipyards, convoys, tooltips, goods, buildings, ranks and dynamic messages.
Turkish is now selected automatically on first launch when Steam or the operating system reports Turkey or Turkish.
Language changes now update visible panels immediately, while inactive interface elements are translated asynchronously to prevent noticeable pauses.
Cities and Roads
Corrected Danzig's water level and matched its water rendering setup to Rostock.
Danzig, Oslo, Reval, Riga and Thorn now load with their city environments active.
Danzig's road spline now produces terrain-following paved roads without floating or buried sections.
Danzig pedestrians now spawn and walk along the city's roads.
Improved pedestrian movement and walking animations at x0.1 game speed.
Added Rostock's available tree, conifer and rock painting options to every city terrain.
Construction
Every city now includes a lightweight, preconfigured BuildSystem, allowing Architect construction in both normal play and God Mode without generating setup objects at runtime.
Production buildings now use their complete visible bounds when aligning to terrain, preventing partially buried workplaces.
Production buildings placed away from an authored road now receive a terrain-following connection to the nearest road spline.
Ships and Voyages
Improved world-map ship movement to eliminate visible stutter near coastal departure points.
Ships now use smoother, frame-continuous route progress across all voyages.
Improved sea-route connections around harbors, coastlines and narrow passages.
Steam Integration
Added Steamworks runtime integration and callback support to shipped Windows builds.
Steam country and game-language information can now be used for first-launch language selection.