Please note: Development work on Rostock is still ongoing. The city is not yet complete, and its environment, buildings, performance, and visual details will continue to be improved in future updates.
Rostock Improvements
- Improved Rostock’s city layout and environment.
- Added more professional-looking lake water with improved depth and shoreline coloring.
- Removed unwanted grass beneath the water.
- Reduced excessive light reflections on white buildings.
- Improved shadow visibility at greater camera distances.
- Fixed workplace placeholders sometimes failing to transform into functional buildings.
- Improved the visibility and sizing of building labels.
- Building labels can now switch between black and white depending on the background for better readability.
- Fixed the Town Hall label appearing beneath the water.
Graphics & Options
- Redesigned the Options menu as a scrollable panel.
- Added separate sliders for game lighting and interface lighting.
- Added Low, Medium, and High graphics quality settings.
- Graphics quality starts at Low by default until the player saves another setting.
- Saved graphics, lighting, audio, and display settings are now restored correctly.
- Prevented camera zooming while scrolling inside the Options menu.
- Fixed overlapping resolution and graphics option text.
- Fixed partially clipped option labels.
- Fixed the Options close button in the Main Menu.
- Improved Options and Pause Menu transitions.
Camera & Performance
- Fixed the City Scene camera briefly appearing at an incorrect position while loading.
- Reduced camera movement stutters in Rostock.
- Optimized building label rendering.
- Improved City Scene loading behavior.
UI & Controls
- Pressing Escape now closes the Trade Route panel before the Ship panel.
- The Pause Menu now hides while Options is open and returns after Options is closed.
- Improved building label visibility from different camera angles.
- Increased the size of the Ledger House, Market, Minster, and Architect labels.
Bug Fixes
- Fixed several water shader-related console errors.
- Removed unused terrain-detail build warnings.
- Fixed various UI navigation and display issues.
- Added further stability and performance improvements.
Thank you for your continued support and feedback. Work on Rostock will continue, with more improvements arriving in future updates.
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