Introduced the redesigned Trade Ledger as the unified live trade interface in both CityScene and WorldScene. Markets, city information and ship route actions now open the same panel without also opening the retired legacy screens.
Added an original circa-1370 Hanseatic harbor illustration to the ledger’s opening page, with parchment-matched edges and a dedicated “Choose a Trade Ledger to Begin” action. Freshly reopening the panel always restores this opening page.
Rebuilt the Trade Ledger header with Cormorant Garamond typography, a parchment account leaf and one continuous wrought-iron frame. The title and “Hanseatic Merchant Accounts” subtitle now remain visible and clear of the iron rails.
Manual Trade now presents all 20 base-game goods in their canonical order. Mouse-wheel input advances exactly one row at a time, keeps every middle product reachable and no longer zooms or moves the city or world-map camera while the ledger is open.
Added a compact City Stock sorter for highest availability, lowest availability or the default canonical goods order. Equal stock values retain their canonical order, and every newly opened ledger starts in the default mode.
Replaced ambiguous production dots, diamonds and dashes with clear “Produced” and “Not Produced” labels. City stock now displays readable Empty, Low, Stable and Surplus states beside the actual quantity.
Added original Stockfish and Metal Goods artwork, along with distinct medieval city, warehouse and convoy indicators. Four locally produced goods are now centered correctly on the City Info page.
The happiness bar now reflects the city’s actual percentage and remains completely empty at 0%.
Manual Trade now requires a valid local trading presence—either the player’s home-city representation or a built Ledger House—plus a player convoy docked in that city. Remote or absent convoys can no longer receive goods.
Route activity remains visible throughout the Trade Ledger. Route stops, Auto Trade goods and specific rules can be scrolled, while a selected good remains highlighted when moved between trade modes until another deliberate selection is made.
The complete Trade Ledger now scales responsively across supported resolutions and UI Scale settings, keeping its frame and controls inside the visible screen.
Interface and Controls
Reduced the size of the top-left date and game-speed HUD to match the compact visual density of the top-right interface, including on large external displays.
Pressing Z now performs the same ship-selection and camera-focus cycle as the top-right Anchor control. Modal panels and focused text fields safely suppress the shortcut.
Temporary x10 speed activated with Space now reliably returns to the previous game speed after releasing the key, losing focus, opening a blocking interface or pausing the simulation.
World and City Fixes
Restored Rostock’s complete authored street network by rebuilding its persistent road mesh in the correct local coordinate space.
Hamburg and Bremen voyages now use their authored inner-river harbor terminals, allowing ships to visibly travel through the Elbe and Weser approaches instead of snapping to the estuary.
Ships departing Visby now begin in open water west of the city and follow the western channel beside the southeastern island instead of crossing land.