Contested Space Playtest
Playing now
0Sampling since 15:29 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 15:29 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Pre-Demo Update 0.9.5.6 Motion accessibility settings Starting relics really won't show up in rewards now Core power light up on availability Button for disabling core power warning removed Ascending and descending button for manage fleet screen for sorting Manage fleet option above card reward screen for adding market cards and deck for adding deck cards Health bar to event Remove deck option from manage flee… | — | |
| Game update | 0.9.5.5 Emergency Hotfix Factions unselectable fixed | — | |
| Game update | 0.9.5.4 Weird loading screen graphical bug showing a grey screen with purple lines on bootup, and occasional grey screens between scenes fixed Drawings clear between acts Reworked sanction to be every 3 currency gained in a turn take 1 damage, so 1 at 3, another at 6, etc Fixed high incursion warning Fixed hovering some tooltips Anomalous signal event now unavailable in demo Demo gate text at end of ac… | — | |
| Game update | 0.9.5.3 Reworked Decayed Currency to work similarly to decayed attack Added unlocks to compendium Player Buffs and Debuffs are underneath health now Hovering a modifier choice now shows a tooltip Market minimum not letting you leave when you are at the minimum on first try fixed Starting relic and core power updates (Text only, not effects) Relic damage bypassing shields Explosive no longer applies to… | — | |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Game update |
| 0.9.5.2 Fixed issue where filters and sorting no longer appeared in the fleet management sometimes |
| — |
| Game update | 0.9.5.1 5 unlockable relics per faction, every 2 levels 1 unlockable core power at level 10, sidegrade, should be similar power levels Neutral initial starting core power is now unlockable, with a new starting neutral core power New unlock screens and unlock xp calculations Shop screen controller fixes attempt #999 Controller sensor fix Shield regen bug fixed Coop ally station view on allied screen Des… | — |
| Game update | 0.9.5 0.9.5 Bosses say what their abilities are for the current battle Scrollable cards shouldn't be cut off anymore Faction Point issue resolved Status effects location and hover fixed Backgrounds synced in coop Done buying now works when swapping between Mouse and Keyboard and Controller In demo, local coop now says not available like other experimental modes such as versus. Versus mode should now… | — |
| Game update | Small update 0.9.4 Decreased shooting star quantity Increased ally station sizes Fixed coop menu on controller Removed ability to back out of upgrade in the rest area. | — |
| Game update | Major Update 0.9.3 New card effects (some general ones for every faction and some that are only available to specific faction cards) Faction levels and rewards Coop combat UI overhaul including viewing allied hands and stations (WIP) Incursion overhaul Additional Controller Support Added some map animations Selecting factions no longer skips the screen for choosing the faction Stations in coop now mirror si… | — |
| Game update | Small patch 0.9.2 Initial design of new bosses for the new alliance factions Rest areas no longer have you remove a card from your market. Events and Rest Areas will tell you that you have full HP in the choice if they have a healing option No longer able to use the fleet configuration to change possible upgrades on a card when upgrading. Crash other cards now play last with play all button Merchant Guild… | — |
| Game update | Tutorial Bug Fix 0.9.1.9 Fixed bug where Axiom powers did not say what faction they were from. Added in unique core powers for the axioms 0.9.1.91 Fixed bug causing game to lock up in the tutorial | — |
| Game update | Bug fixes 0.9.1.6 Dividend now gives currency for the second turn at the beginning of turn Ambient background sounds has it's own bus to change volume on instead of being tied to sfx 0.9.1.7 Barrage lasers now render correctly Coop core powers and relics only show up in coop Axiom Core stations are now correctly being used. 0.9.1.8 Fixed bug around events when playing as the axiom where cards were not av… | — |
| Game update | Major update 0.9 The Axiom Union is now a playable alliance New maps and backgrounds Act 4 is now reachable through special events(1 per act and must hit all 3) Some new events and relics Added coop only cards, events, relics, and core powers. Fixed missing special relics SFX and Music have separate sliders Shops should be on every map generation. Locked card market gain from core power bug fixed Chitin dec… | — |
| Game update | 0.8.9 Added VS mode(untested) Fixed modal choice visual bug Added Core Stations Added Fused Core Station(Final Boss) Added Green Background Light lore and flavor added | — |
| Game update | Major update 0.8.8 0.8.8 Tutorial rework Controller and keyboard support New core stations Market is now set to 20 minimum, and has a reserve fleet for you to bring cards in and out of No more draft mode vs non-draft. You get the starter market and you draft 5 cards into your reserve Act 4 now exists in ascension 20 Increased difficulty in Act 2 and Act 3 Core power black market fixed Market does not generate on… | — |
| Game update | 0.8.7.6 New Chitin Core Station Targeting arrow now turns green on target Enemies no longer have access to cards outside their alliance Merchant core power now has 3 turn CD Black market deal should now work(before it would just put a random card to your discard) More tooltip damage calculations corrected Cut nodes per act by 2 Repeating capacitor now applies to all attacks on the first card played Mul… | — |
| Game update | Small visual update Small visual update with some minor bug fixes | — |
| Game update | Update notes for 06/13 0.8.7 Cosmetic screen updates Map Nodes should be darkened and normal correctly now Crash Other UI updates Tied starting station bonus to relic, added it so it's visibile in station slot upgrade events Put starting station slot bonuses on starting relics and starting station slot upgrade screen now shows existing upgrades You can no longer reroll upgrades at events and start of act bonuses Fixe… | — |
| Game update | Chitin Sprites in partially Chitin Sprites in partially | — |
| Game update | 0.8.6 Added faction specific colors for sprites Nuked the Currency: 0 label and it should be gone for good now Swapped card type icon and rarity icon locations The game will remember if the last run was a draft run or not No recurring events in an entire run Choice to upgrade cards or heal at rest sites 1 more shop per act, shops can't show up within 3 nodes in the same line Added a wishlist on steam… | — |
| Game update | 0.8.5 Act 1 scaling reduced to make act 1 slightly easier Util drone is no longer treated as a station for incursion effects Ascension level will now propagate to clients correctly Common elite abilities are reduced Added Elite and Boss turn cycle effects into the intents bar Coop game does not freeze on player death, and the player heals to 5 after combat if they died during it in coop Autoend and s… | — |
| Game update | 0.8.4 Fixed coop continue bug Fixed missing event bug in coop Fixed visual cost bug for supply chain Added visual indicater for costs reduced by an upgrade Fixed enemy unstable portal giving cards to the player Fixed line between eligible nodes to stand out more and to show location better View Field from the market, hide deck so that the button to return to market is visible Core powers with one val… | — |
| Game update | 0.8.3.1 Emergency fix Coop and Solo saves causing conflicts is fixed | — |
| Game update | 0.8.3 Act bonuses are now randomized for the starting bonus correctly Balanced a few core powers Sight beyond sight fixed Check to see if core power is worth using before the end turn warning(toggle box near core abilities to turn off the popup) Toggleable auto-end if all usable core powers are used and all cards are used Removed post combat healing, as you can now heal from cards in combat. Changed… | — |
| Game update | 0.8.2 Coop damage incoming was too high(2-4x too high) Fixed healthbar in coop Fixed bug where if a player is dead the allies can't end their turn Caught coop up to where single player is in UI terms | — |
| Game update | 0.8.1 -Hopefully coop fixes | — |