0.9.5.6
Motion accessibility settings
Starting relics really won't show up in rewards now
Core power light up on availability
Button for disabling core power warning removed
Ascending and descending button for manage fleet screen for sorting
Manage fleet option above card reward screen for adding market cards and deck for adding deck cards
Health bar to event
Remove deck option from manage fleet screen
Intent bar fixes hopefully
Reserve card now shows true price
Clients can now click map nodes while waiting on host in events
Crash other screen and manage fleet screen UI bugs fixed
Spend X faction effect now happens before you get the extra faction points
Unlock factions with an Act 1 victory now
Confirm prompt with crashing and discarding
Some controller support 0.9.5.7
Enemy decayed attacks now actually damage
Sensors now triggers properly on X=1 giving you the same prompt to crash or take to hand instead of just drawing
Decayed Station slot bonuses decay on the slot itself, to a minimum of 1
Stations are now grouped into front, middle, and back
Explosive on station value starts at card plus slot bonus, and grows by that amount each turn. On destruction hits the nearest enemy for the current value
Unstable portal has explosive 3
You can now leave and reenter shops in single player (in coop you cannot leave without everyone agreeing and cannot be reentered)
Cosmetics now has an Alliance and All button allowing you to set alliance wide and game wide settings
Cards unlocked now use the compendium grid at full size
The modal choice and faction cost prompt now has a hide/show button to allow you to see the field
Ending turn now requires a hold of mouse or button to end turn for 2 seconds
Relic reward in event not being recieved is fixed
Tooltip for station slot modifications added
Boss rerolls no longer show credits when the reroll is free
Multiple cards being added to deck in coop as client during act start bonuses and events fixed
Collection Tab selection controller fixes
Sensor Controller issue fixes
Ally relic and deck controller fixes
Translation text fixes so they no longer use variable names in a few locations
Tutorial patches 0.9.5.8
Skipping your turn on controller allowing you a second draw phase is no longer possible
Coop status fixes
End buy phase now requires a hold just like end turn
Convergent Evolution reworked
Station decay draw effects now trigger prior to the market phase
Weaken intent bar fixes for additional attacks
Status effects are now saved properly for modified ships and stations
Crash picker now reads skip and the tooltip makes it clear it is optional
Added an upgrade option to the card modification events
Market cards have no cap to upgrades 0.9.6
Axiom Icons now in game!!!!