0.9.2
Initial design of new bosses for the new alliance factions
Rest areas no longer have you remove a card from your market.
Events and Rest Areas will tell you that you have full HP in the choice if they have a healing option
No longer able to use the fleet configuration to change possible upgrades on a card when upgrading.
Crash other cards now play last with play all button
Merchant Guild Core power now only triggers on ever other attack played.
Events that let you remove cards from market now just reduce market size, you don't have to remove a card anymore.
You can now sell cards from your reserve at shops for a small amount of credits
Small UI updates
Barrage laser now hits all targets correctly
Balancing for barrage and dividend for card modifications
0.9.2.1
Rest areas now offer a choice to reduce market size by 1 instead of healing
0.9.2.2
Disagreements on event locations no longer cause a lock for the clients.
You can now change alliances after clicking into one with a back button
Beating Act 3 now counts as winning a run for unlocks.
A screen now shows what you unlocked in a run after the run summary