Act bonuses are now randomized for the starting bonus correctly
Balanced a few core powers
Sight beyond sight fixed
Check to see if core power is worth using before the end turn warning(toggle box near core abilities to turn off the popup)
Toggleable auto-end if all usable core powers are used and all cards are used
Removed post combat healing, as you can now heal from cards in combat. Changed ascension level around that
Cascade effect fixed
Fixed glitches showing only trade icon when getting rid of a random faction point
Steam Cloud out of Date shouldn't show up anymore
Mods and upgrades only show 4 options now so you don't need to scroll
Minor tooltip fixes
Master volume now starts at half when you launch the game for the first time
Upgrade card options are random now, rather than showing the same options every time
Victory and Defeat Screen shows what Incursion the run was on
Station heal option now shows current and max hp of eligible stations
Light highlights on the lines between nodes that you can go to on map(I intend to make the current location, and the highlights look better in the future)
Reanimated strike popup now shows correct damage
Reworked market removals when you are not allowed to do so
Rest area arrows are dynamic based on pack size
Fixed issue with event randomization
Glitches and stations now go against all players, not just host
Allied stations now show up in the background for all players
Rejoining a coop game now brings in your deck correctly instead of everyone getting the host deck
Fixed turns ending in coop before cards are done playing and sped up card play
Game ends when host leaves, when a player leaves it pauses until they reconnect

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